Flip-Pix! Game

SKU
061749
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99 $12.99 $10.75
Rainbow Savings: $2.24
Description

This fast-paced, visual game requiring vocabulary and quick reflexes! Deal out cards, placing a letter card in the middle. Players then try to match the first letter of a picture from their hand to one of the letters on the center card. When players call out a match, everyone switches, now attempting to match the letter to the picture. 2-6 players race against each other to spot pairs. Be the first to discard of all your cards to win! The 56 cards and illustrated instructions store perfectly in the sturdy circular tin: great for on-the-go. 20 min.

Publisher's Description of Flip-Pix! Game
Flip-Pix is the first-ever visual categories game for kids. Players look at a card with pictures on it and flip through their hand in a race to play a card with a letter that one of those pictures starts with. They then flip over their hands and do the opposite, scouting for a picture that starts with one of the letters on the face-up card. Creativity is rewarded—"Unicorn" works with "U," or "A" for "Animal," or "I" for "Imaginary Creature"--as is speed: the first player to play all of their cards wins the game. Comes in a sturdy tin--we think it's a game that you'll . . . flip for!

Details
More Information
Product Format:Other
Brand:Queen Games
Grades:1-AD
EAN/UPC:853533008407
Length in Inches:3.5625
Width in Inches:3.75
Height in Inches:1.875
Weight in Pounds:0.4
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