Clack! Thwack Game

SKU
061748
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$16.99 $16.99 $14.50
Rainbow Savings: $2.49
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Put your speed, spatial reasoning, accuracy, and comprehension to the test with this fun-filled hidden picture game. With 2 – 4 players, place 7 of the cardboard game cards face-up in the center of the players, and keep the rest of the cards face down in a pile in the middle of the face-up cards. Starting with the oldest player, roll the two dice to determine which card will be the object of the round. One die has color and object types, while the other has the numbers 0 – 2. Each of the playing cards have 3 objects in different colors.

To play the game, based on which dice are rolled, the players race to “wack" the appropriate card with their “thwacking stick" (a red, plastic, 10.75" long stick that has a suction cup on the end). The categories to look for are colors, animals, trees, and cars. For example, if a red die is rolled with a number two, the players must race to grab a card that includes two red objects. If an animal and the number zero are rolled, the players must find a card that doesn't include any animals. The player who lifts the card with the suction cup first wins that card.

If there are no cards that match the dice on any given round, the players race to smack the card on top of the drawing pile. The player who successfully collects the card also gets to collect the 7 cards that are already face-up. If the player who collected the card was incorrect, meaning there was already a card showing that matched the dice, the player gives each of the other players one of their own cards. If the player doesn't have enough cards for all of the players, they must sit out for the next round. After all of the cards in the center have been claimed, the player with the tallest stack of cards wins the game. 2 – 4 players, with a 10-minute playing time. ~ Brianna

Publisher's Description of Clack! Thwack Game
One red image? No animals? Thwack!--use your suction-cup swatter to pick up matches as you race to collect the most tokens.

Details
More Information
Product Format:Other
Brand:Queen Games
Grades:1-AD
EAN/UPC:853533008391
Length in Inches:11
Width in Inches:7.875
Height in Inches:2
Weight in Pounds:1.6
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