Katamino Pocket Game

SKU
053083
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99
Description

Think of this brain teaser puzzle as a manual version of Tetris. The objective is to place pentominoes (5-unit pieces of various shapes) in such a way as to fill a section of the game board. The game board itself is 5 units wide and contains a divider that allows the length to be from 3 to12 units long. A handy fold-out guide shows you which combinations of pentominoes to use to solve the puzzle for the section of the board up to the divider. Multiple solutions are possible for each area, for a total of 36,057; you won't tire of this anytime soon. The puzzle is neatly enclosed in a tray with lid and slide-out drawer to hold the fold-out guide and instruction booklet. Tray measures 7.5 x 4.5 x 1.5 inches.

Publisher's Description of Katamino Pocket Game

Katamino is a puzzle game of progressive difficulty in which players must completely cover the game board with wooden pieces of varying shapes and sizes. It may sound simple, but with over 500 puzzles to try and nearly limit less combinations there is always a harder puzzle to solve

Details
More Information
Product Format:Game
Brand:Gigamic
Grades:3-AD
EAN/UPC:3421271302049
Length in Inches:8
Width in Inches:4.5
Height in Inches:1.75
Weight in Pounds:0.75
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