Granny's House Game

SKU
036199
Grade PK-2
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$15.00 $15.00 $13.50
Rainbow Savings: $1.50
Description

Players in this game work together to reach Granny’s House. To play the game each player takes turns rolling the die to see how many spaces they should move the Team Mover token towards Granny’s house. The spot on the board that a player lands on will present different actions that need to be taken. For instance, if a player lands on an OH OH space they can either choose to solve it by covering it with a good idea token (depending on the game mode, players will use their teams 12 good things or good ideas tokens throughout the game), back away because no one can solve it, or you can decide not to solve it if you want to save one of your good idea tokens as a gift for granny. If a player lands on a lucky spot they will either take a shortcut or pick a good idea from the supply and add it to the collection. If you land on a resting space, your turn is over. The game ends when your team reaches granny’s house but to win the game you must have a gift for Granny (a good idea token can be counted as a gift), and you need to move exactly into Granny’s House space. Anywhere between 1 and 6 players can play. This game includes two game modes, with rules for the basic and advanced method included.

Publisher's Description of Granny's House Game

An adventure game designed to encourage thought and imagination in young children. On our journey to Granny’s we go through Dark Woods, cross a Stream, need to be very careful passing a Sleepy Bear, etc.

We decide what to bring along. Maybe our Dog will help us; maybe a basket of Food; perhaps some Sticks and a Rope. Players must use these items to invent ways to deal with whatever Obstacle they meet.

Includes: 12 x 12 board, team mover, die, good things tokens. © 1985. 1 to 6 players. Ages 4 to 7.

Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Family Pastimes
Grades:PK-2
EAN/UPC:681964000062
Length in Inches:6.5
Width in Inches:13.125
Height in Inches:1.25
Weight in Pounds:0.55
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