Canvas Game

SKU
035741
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99 $39.99 $31.99
Rainbow Savings: $8.00
Description

Canvas is a masterpiece!  I say this in the context of it being aesthetically unique among all games that I have played with its artistic approach.  Sometimes, players are required to make choices in this game between the challenges of attaining the best score vs. being in the moment with their creativity.

About Mechanics, Gameplay and Scoring:  As you might have guessed, this is truly an abstract game.  It uses cards to present goals and options to create art.  It is also a puzzle to put together the picture needed to score points with the available materials.

To start, the canvas mat is the center of play in that it holds four randomly chosen scoring cards and the art cards players use to create their masterpieces.  Above the mat, there are ribbons that players can win for their paintings, and which work towards final scoring.  The other cards used in this game are sleeved background cards.  Each player has three of these cards to use as their canvases.

During the game, players choose art cards and use exactly three to complete a painting.  These art cards are transparent, and each has three components:  1.) The art 2.) a label 3.) Element Icons. 

Choosing which three art cards to use in a painting determines how the final painting looks artistically. The label on each combine with the others to determine the name of the finished painting when the art cards are overlayed.  The element icons and which positions they are in across the bottom determines whether scoring criteria are met.  Some examples of scoring criteria might be that all the elements (hue, shape, texture, tone) are represented in the picture or that pairs of a specific element appear.  Ribbons are awarded for successful scoring. If a painting meets more than one scoring criteria, it wins multiple ribbons.

The chosen art cards are placed inside one of the player’s canvas cards in an overlay order best suited to the player’s goal (whether for artistic value first or best scoring) and any ribbons earned are collected.

Once any artist completes three paintings, they are finished, and the other players continue until they have completed their paintings.  Scoring is calculated by adding points for sets of the different types of ribbons that are earned.  The player with the most points wins!

About fun, artistry and not worrying about scoring: If the artist in you recoils at your works of art being judged based on randomly chosen scoring objectives and winning the game is not as important to you, you can have lots of fun and enjoyment working with the beautiful components available and creating the most aesthetically pleasing painting to you!  If it all comes together between available cards, scoring criteria and your expert artistic eye for beauty, you might win as well!

Summary:  Whether you play games to win or to enjoy the process or a bit of both, Canvas is one of the most unique and beautifully implemented games I have played.  I am somewhat in the middle – I like to win but mostly enjoy learning games, unwrapping the puzzle of how each works, enjoying the decision of each turn, the design and components and, of course, the nice social interaction they bring. I hope you have the chance to experience this game and enjoy it as much as I do!  For 1-5 players with a 30-minute game time. ~Marsha

Publisher's Description of Canvas Game
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used for scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle.
Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:R2i Games
Grades:9-AD
EAN/UPC:860421002478
Length in Inches:10.125
Width in Inches:8.125
Height in Inches:1.625
Weight in Pounds:1.55
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