Rainbow Card Game

SKU
034176
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99 $12.99 $10.50
Rainbow Savings: $2.49
Description

There are better rewards than a pot of gold or a dancing leprechaun. The Rainbow Card Game is colorful, compact, quick, and fun! This two-player game packs all the greens, blues, reds, yellows, teals, oranges, and purples you could ever want in a head-to-head challenge to collect the most rainbow cards and points to win the game!

Shuffle the card deck and place it in the holder between the players. In addition to the seven color cards, there are wild cards, and grey (cloud) cards which benefit your opponent. The goal is to complete a six-color rainbow that appears in a shared line in the middle of the table. To start, both players draw three cards from their side of the deck as a starting hand. Each card is two-sided, and players only view the side facing them when they are drawn.

Players take turns being the active player who places a card face-up in the middle of the table.

They may choose to place the side they have not viewed when none of other cards in their hand is beneficial to play. They can play more than one card per turn if they are willing to flip over an existing card on the table. When their turn ends, they check to see if any of the following are true:

1.       Are the cards on the table all distinct colors? Wild cards may appear more than once. If so, all is well, and the next player starts their turn.

2.      Is there more than one card with the same color in the line that is not wild? If so, their opponent receives all the cards in the line and puts them in their capture pile.

3.      Is there a cloud (grey) card in the line? If so, their opponent wins all the cards for their capture pile.

4.      Are there six cards of distinct colors and no cloud card? The Rainbow came out! The active player places the cards in their capture pile.

 At the end of their turn, the active player draws their hand back up to three cards. The other player becomes the active player and continues with their turn. Turns alternate until a player meets a condition that results in card collection. The player who did not collect any cards on their capture pile starts the next round. The game ends when there are not enough cards left for a player to draw their hand up to three cards.  If there are three or more cards on the table, the other player may take one more turn.  The player with the most cards in their capture pile wins!

Publisher's Description of Rainbow Card Game
This game is super easy to play with no need for tallying scores. Make a set of six different cards, and you have yourself a Rainbow. It's that simple. Until it's not - flip over or play a Cloud card (grey) and your opponent collects all the cards in the Rainbow line up. The cards are double-sided and the colours on each side of the card are different! So what you see isn't what the other player sees. This means you need to pay attention to what they play
 because you may need to flip that card over at some point in the game - and you better know what's on the other side of that card! Such a fun game that can be enjoyed over and over again. Play on!
Details
More Information
Product Format:Other
Brand:Outset Media
Grades:2-AD
EAN/UPC:625012140188
Length in Inches:6.25
Width in Inches:4.25
Height in Inches:2.125
Weight in Pounds:0.5
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