5 Towers Game

SKU
031527
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.99 $14.99 $12.50
Rainbow Savings: $2.49
Description

In 15-20 minutes, 2-5 players will build 5 towers in different colors and shapes. How tall will the towers be, how many will have a roof, and will they need to tear down a few segments before they finish?  These variables determine how many points players earn at the end of this clever, cute, quick, and fun card game. First, players bid to obtain the building cards needed.  Next, they assemble the tower cards, which are numbered 0-15 in descending order.  The game ends when the tower deck runs out twice.  Players score points for each tower segment and gain extra points for their tallest tower and any that are topped with a zero card.  Points are lost for any segments that were discarded.  The player with the most points wins!   

Publisher's Description of 5 Towers Game
In 5 Towers players compete as master architects to build the city’s highest towers. Each round, 5 cards – the building blocks of the towers – are up for bidding. The player willing to take the most of them wins them and must add them onto their own growing towers. But why not just take all of them? But one can only build one tower of each type, and the values of the cards in each tower must gracefully decrease as building them up, so taking too many at once restricts future bids. When the last brick has been laid, the player with the most points wins.

Each card in a tower grants one point. If that tower is graced with a tower top, its cards are worth two instead. The cards in a player's highest tower are worth another point still, while any cards tored down in the course of building will cost points.
Details
More Information
Product Format:Other
Brand:Pegasus Spiele
Grades:2-AD
EAN/UPC:4250231738364
Length in Inches:4.875
Width in Inches:3.75
Height in Inches:1.25
Weight in Pounds:0.45
Videos
This product doesn't have a video
Reviews
Product Q&A