Top Trumps Card Game - STEM Engineering Bundle

SKU
021482
Grade 1-AD
Secular
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99 $21.99 $17.95
Rainbow Savings: $4.04
Description
Publisher's Description of Top Trumps Card Game - STEM Engineering Bundle

Top Trumps is not just an action-packed, competitive card game - it's also all about the world we inhabit. In this brand new bundle of three of our very best Top Trumps packs, you can discover a treasure trove of facts and figures about scientific concepts and research, incredible feats of engineering and math, and some of the electrical and magnetic concepts that define life on Earth and beyond. In Peculiar Problems, answer some of the most unusual questions we can think of: how does the moon affect the ocean, and how do you beat the speed of sound? Extraordinary Engineering will have you battling to find out which everyday items, like refrigerators, cable cars and the internet, have had the most impact on modern life. Then explore some of the most crucial scientific concepts, like renewable energy, radiation and the Northern Lights. Choose your best stat from each card to win, and claim the title of Top Trump. This bundle is crammed full of games that will entertain and educate, and is guaranteed to satisfy even the most curious minds.

Key Features

  • Prepare to outsmart your opponents, and discover new and exciting science, technology, engineering, and math facts in three more fascinating games
  • Top Trumps brings your favorite subjects to life across Top Trumps Peculiar Problems, Extraordinary Engineering, and Electricity and Magnetism!
  • Solve problems about some of the weirdest subjects imaginable, from sunsets to pizzas, avalanches and stars
  • Compete using some of the greatest feats of human engineering, from Roman sanitation to submarine periscopes and elevators
  • Battle it out with electrifying scientific concepts like magnetism and circuits - which is the most impressive or influential?
  • Category Description for Top Trumps Science Card Games

    This card game brings "war" into the 21st century while featuring beautiful pictures, and amazing facts and statistics on each card. Simply deal out the deck of 30 cards to all players and flip over the top card. Whoever begins can pick a statistic from their card that they think will beat everyone elses. Facts on the cards include things such as height, weight, speed, and more. For example, if your top card is a Polar Bear with a rather astonishing weight of 800kg (who knew polar bears weighed so much?), you would call out "Weight! My animal is 800kg." Everyone else would call out their top cards weight, and whoever had the highest stat in that category would win and collect all cards from the round. Play continues after the same fashion until someone wins by collecting all 30 cards.

    While the main draw of the game is definitely the simple, yet much needed variation on the classic game of War, the educational value is unparalleled. Did you know that a Great White Shark can swim as deep as 300 meters? Or that the U.S. has won over 2,300 Olympic Medals? Quite simply, its both educational and incredibly easy to play. What more could a parent want?

    Details
    More Information
    Product Format:Other
    Brand:Top Trumps USA
    Grades:1-AD
    EAN/UPC:5036905041164
    Length in Inches:10.5
    Width in Inches:8.5
    Height in Inches:1.125
    Weight in Pounds:0.95
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