Intermediate Logic - Mastering Propositional Arguments

Description

Intermediate Logic is the logical progression from the Canon Press Introductory Logic course. Refined in the classroom, students learn how to discern between valid and contradictory statements, predict arguments through the proofs of validity, judge contradictory claims, identify “chains of thought” and apply the tools of argument. An optional unit teaches the basics of programming through digital logic. Following a similar format as Introductory Logic, Intermediate Logic is a rigorous, yet user-friendly formal logic course. The course provides forty lessons divided into five units. 

The Teacher Guide provides a lesson schedule for one or two semesters of study. Along with the lesson schedule, the Teacher’s Edition includes the complete Student Text and answers to all exercises, review questions and exercises, and the quizzes and tests. Sold separately, the Test and Quiz Packet is not reproducible. The consumable Student Text includes readings for the lessons, sidebars with definitions, key points, cautions, suggestions for further study, activities for thinking deeper, and historical information. Practice Exercise pages are perforated, and not reproducible. The optional DVD Set includes expanded lessons and examples that may be used for independent learning or as teacher prep. In the DVD lessons, veteran teacher Brian Kohl engagingly teaches through every lesson and practice test. We offer two packages for your convenience: Complete Program with the Text, Teacher Edition, and Test/Quiz Packet; and the  Homeschool Package with all the components of the Complete Program and the helpful DVD Set.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.