Lord Of The Rings And Hobbit Games

Description

Based on the novels by J.R.R. Tolkien, these games give players the chance to experience places and characters from the books. Each game plays a little bit differently. The Hobbit: Defeat of Smaug challenges up to six players to reclaim their lost treasure from the evil dragon Smaug. The board game path loops through six different regions, including the Edge of the Wild, Misty Mountains, Mirkwood, etc. The game ends when the players reach Smaug's hideout under the Lonely Mountain and attempt to defeat the dragon. Through each of the six regions, players attempt to answer riddles, sing songs, encounter mystical secrets and find hidden treasures. In Battle for Middle-Earth, 2-4 players form groups of companions like Frodo, Pippin, Aragorn, Legolas and others and send them into battle against the armies of Mordor. The player that defeats the most enemies wins the game! Journey to Mordor is a dice-rolling game for 2-4 players (or hobbits). The hobbits must make decisions with each roll of the dice, competing to be the first to climb Mount Doom and destroy the ring!

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.