Beast Academy Level 1

Description

Now available, Beast Academy 1 fits the needs of children who need a math challenge! Using the popular monster theme of the other levels, Level 1 teaches math conceptually and focuses on problem solving. At this level, the all-in-one Guide and Practice Book are all you need! Beginning with a How to Use section, children begin by reading the comic book style lessons, and then complete the practice pages that follow the guided lesson. The pace is fast, and mastery is the goal. Hundreds of practice problems are included, ranging from typical math practice to word problems and challenging puzzles. Student hints and answers (some with expanded explanations) are found in the back of the book. Free printable resources at the publisher website make this excellent math program more interactive. Recommended for children ages 6-8 years. Students should be able to count and write to at least 20 (100 is preferred) before they begin Beast Academy 1. Early readers may need the help of a parent. Not reproducible. Printable manipulatives, game boards and other resources are available at the Beast Academy website.

Book 1A focuses on counting, shapes and comparing.

Book 1B teaches addition and subtraction concepts and strategies, even/odd, same and different, prime numbers, and circle diagrams.

Book 1C covers addition and subtraction, adding/subtracting using a number line, counting by tens, number comparisons, expressions, patterns (shape, number, and special patterns including Pascal's Triangle and the Fibonacci sequence).

Book 1D covers numbers greater than 100, measurements (including lengths, days, and time) and problem solving using grids, coordinates, directions, and order.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.