Dice Manor Game

SKU
037254
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$44.99 $44.99 $36.50
Rainbow Savings: $8.49
Description

Get to work designing a 4-star Manor! Using Dice, create the right design and place rooms in the best configuration to impress your boss and customers. When you give your final home tour, your creativity and marketing skills earn you prestige as the home designer most likely to succeed. As you gain sales and win creativity awards, you will be sure to earn a promotion and become your firm’s lead project engineer and win the Dice Manor Game as well!

After a simple game setup, Dice Manor takes place over four rounds during these phases:

  1. Bidding – Players take turns rolling dice and allocating them among bidding spaces for room pieces, advertising spots and spaces on their existing manor for home tours as they build it each round. Inspiration tokens are collected that are used to add or subtract dice values and reroll any number of dice.
  2. Collection – Rewards in the form of rooms to add to their manor, prestige points from advertising as well as manor tours are accumulated by each player.
  3. Building – Players add any rooms to their manor that they won in the bidding phase.
  4. Reset for the next round.

At the end of the game, there is a final grand tour during which players use their dice to place in adjoining rooms in their manor. If the manor has been built strategically, room flow will be conducive to earning the most prestige points. Additional points are awarded for having the most rooms in any one color, the most diverse room types, the largest manor and leftover inspiration tokens. The person with the most points wins!

This dice rolling, tile placement, bidding game is brilliant in its ability to weave a tight strategy, as well as luck and opportunity to adjust dice and time their use to win desired building pieces and advertising spots. Dice Manor is easy to teach, fun to play and moves quickly! For 2-4 players with a 30 to 45-minute game time.

Publisher's Description of Dice Manor Game

World-renowned property developers Mundane Manors Inc. are tired of making the same old boring “dream” homes! The corporate suits are looking to rebrand, and they’ve challenged you, their designers, to dream BIG and create the most lavish homes ever imagined.

The player who is able to build – and market – the most magnificent manor will be victorious! Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it’s time for the Grand Opening of their completed manors – in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!



Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Arcane Wonders
Grades:9-AD
EAN/UPC:850039564109
Length in Inches:11.625
Width in Inches:11.625
Height in Inches:2.125
Weight in Pounds:3
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