Oz Fluxx Game

SKU
030819
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$20.00 $20.00 $19.95
Rainbow Savings: $0.05

Description

If I only had a brain, I would join Dorothy on her journey to the Land of Oz and take along a game of Oz Fluxx to play with the lively cast of characters we meet along the way! Wait a minute—maybe we will find a brain and help the scarecrow too! If I find them both and play the “Smartest Dummy Ever” goal card, I win Oz Fluxx! Meanwhile, Dorothy wants to find the Wizard of Oz, who lives in Emerald City, and with the “He Lives in Emerald City” goal, she can win the game instead. 

Standard rules for all Fluxx games are to draw one card and play one card, but new rule cards can be used to leverage each turn or to strategically gain advantages over other players. For example, as we play Oz Fluxx, the first rule I change is to draw 3 cards each turn, thus giving myself and Dorothy greater choices of cards to play. Dorothy gains an advantage quickly by playing a “Surprise” card called “That’s Mine!”, and immediately steals the scarecrow Keeper card from me.

On my next turn, I play the “Exchange Keepers” action and in an ironic move, I take the scarecrow Keeper back from Dorothy in exchange for the Dorothy Keeper card. That may have been a dumb move on my part, as the Dorothy Keeper card appears in 8 goal cards, while the scarecrow only appears in 4 of them. I need to find my brain quickly to win this game. 

Will Dorothy find the Tin Woodman or Toto before I find my brain? Will she reach Emerald City and find the Wizard? Grab this action-packed version of Fluxx and finish the story! For 2-6 players on a 10- to 40-minute journey to Oz.

Publisher's Description of Oz Fluxx Game

Does life seem drab and humdrum? Let the cyclone of the ever-changing card game, Fluxx, whisk you away to a magical world of fun! Mingle with Munchkins, make new friends, and follow the Yellow Brick Road to see the Wizard – but keep a bucket of water handy: you never know when you might need to melt a Wicked Witch. Next stop... the land of Oz!

Category Description for FLUXX Games

This is a truly chaotic game for the whole family! The entire deck is shuffled and players are dealt 3 cards each. The game begins with only a couple of basic rules, but new rules can be played and goals changed. There are four types of cards in Fluxx: Keepers, Goals, Actions, and New Rules. Keepers are the core of the game and are used to fulfill the current Goal (such as playing a certain combination of Keepers). Actions often affect one player, but can force everyone to draw cards, play cards, and even change the rules! Finally, New Rules add a whole new level of chaos by mandating how the game is played. During each turn, players draw and play as many cards as dictated by the current rules, striving to complete the current goal. But as you may have guessed, this is easier said than done; rules and goals are constantly in flux, requiring luck and timing to achieve victory!

Different versions of Fluxx maintain the basic game play and mainly change Keepers and Goals (for example, Math Fluxx has number cards as Keepers, with the goal of playing the number of your current age, the current date, or other specific numbers). 2-6 players; 5-30 minutes.

Details
More Information
Product Format:Other
Grades:3-AD
Brand:Looney Labs
EAN/UPC:850023181046
Length in Inches:4.9375
Width in Inches:3.6875
Height in Inches:1.125
Weight in Pounds:0.4
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