Dominion: Adventures Expansion

Dominion: Adventures Expansion

# 062777

Our Price: $31.95
Retail: $44.95
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Item #: 062777
Grades: 8-AD

Product Description:

This expansion contains 400 cards, six mats, and 60 tokens. It introduces 30 new Kingdom cards including several Duration cards (which effect future turns) and Reserve cards (which can be saved for an opportune time). There are also 20 Event cards, which allow players to buy a single-use advantage.

Publisher Description:

Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring." Then you put up another sign, saying "Beware of Dog," in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.

This is the 9th addition to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

Category Description for Strategy Games for All Ages:

Please also see our Logic - Games section for more excellent strategy games.




Category Description for Dominion:

True to form, this unique card game has completely dominated our game nights! I don't even know how many games (hundreds?) we've played in the last year or so. If we have a spare hour, you'll probably find us at our friends' house, playing a game or two. Dominion is composed of three different types of cards: treasure cards (copper, silver, and gold), victory point cards (estates, duchies, and provinces), and over 20 different action cards. Your goal is to have the most victory points at the end of the game.

To begin, 10 action cards are chosen randomly and laid out in piles (there are ten copies of each card) on the table alongside the treasure and victory point cards. All of these cards are now available for purchase. Each card has a cost, ranging from 0 (a copper) to 8 (a province), although the majority of the cards cost between 3 and 5 coins. Each player starts the game with their own personal deck consisting of 7 coppers and 3 estates. To begin, each player shuffles their deck and takes five cards into their hand, leaving the rest of their deck face down as a "draw" pile. Play moves clockwise around the table with one person playing at a time. Players use the cards in their hand to buy additional cards. There are two phases to each turn - a player may play one action card, and then he may buy one card. When he is finished, his entire hand is placed in a discard pile and he draws five more cards for his next turn. Whenever the draw pile runs out, the discard pile is shuffled and placed back in the draw pile.
 The action cards vary greatly, but all are designed to better your deck and enhance future turns. There are action cards that give you extra buys, extra coins, extra actions, and extra cards in your hand. These four elements (in a variety of different combinations and variations) are the most common, but there are plenty of other unique action cards as well. Some of these allow you to gain a card costing up to four coins, play an action card twice, discard cards out of your hand and replace them with new cards from your draw pile, trash a card from your hand and gain a card costing up to two coins more, etc. Attack cards help you and affect other player's decks at the same time (each other player discards two cards, each other player must take a victory point card out of their hand and place it back on their draw pile, steal a treasure card out of another player's hand). By buying action cards as well as better treasure cards, eventually your deck will be rich enough that you can begin to buy some of the more expensive victory point cards. It's a careful balance, though, since victory cards cannot be used during game play but are kept in the deck just like the rest of the cards - if you begin buying points too early, they clog up your hand and weaken your deck, but if you start buying them too late, there might not be many left! Please note that some families may object to a card or two, although these can easily be removed from play without detriment (such as the Witch, which is an attack cards that gives Curse cards - worth -1 victory points - to other players).
 The variety of action cards makes each game different from the last, and smart players will soon pick up on which cards interact well together and which cards render others virtually useless. Each new mixture of action cards requires a slightly different strategy in order to win the game. The combinations are endless, especially since there are also multiple expansion sets available. These sets offer all new cards which can be mixed in with the originals for even more variety. We recommend that beginners start with only the original cards to get used to the game play before adding on, but it won't be long before you're ready for more! Please note that the "Intrigue" expansion can stand alone as it also contains victory and treasure cards, but the other expansions include only new action cards and must be used with either the original or Intrigue games. We have accumulated each expansion as soon as it becomes available, and we have not yet begun to tire of this game. 
 For 2-4 players, though if you have both Dominion and Intrigue, there's no reason why you can't have multiple games going simultaneously. The only question is, who will dominate at your next game night?




Primary Subject
Games, Puzzles & Toys
Grade Start
8
Grade End
AD
EAN
655132005104
Format
Other
Brand Name
Rio Grande Games
Weight
3.25 (lbs.)
Dimensions
11.75" x 11.75" x 2.88"
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Why did you choose this?
Rainbow Resource Center Store
it was requested as a gift for a friend.
Jeffrey K on Nov 23, 2017
Some of our friends have this game, and we have really enjoyed playing it. The game is great for a group and allows for conversation and interaction.
Beth E on Jan 3, 2016
it was requested as a gift for a friend.
Jeffrey K on Nov 23, 2017
I have the first Dominion game and wanted to add an expansion to it. This one looked to be the most interesting to me.
Nate M on Apr 18, 2016
Some of our friends have this game, and we have really enjoyed playing it. The game is great for a group and allows for conversation and interaction.
Beth E on Jan 3, 2016
I have the first Dominion game and wanted to add an expansion to it. This one looked to be the most interesting to me.
Nate M on Apr 18, 2016
5.0 / 5.0
1 Review
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Best Dominion yet
This is my favorite version of the Dominion game, there's so much added content and a LOT more careful planning and strategy. Attack and Reaction cards are better, and some last the entire game! The Peasant and Page (cards you can upgrade to a better traveler every time you use them) are great additions to gameplay. Recommended for every fan of the game.
May 20, 2016
Purchased
over 3 years ago

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