Dominion: Alchemy Expansion

Dominion: Alchemy Expansion

# 048454

Our Price: $19.95
Retail: $29.95
Save: 33.39% ($10.00)
2 In Stock.
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Item #: 048454
Grades: 5-AD

Product Description:

This set introduces a new twist by introducing an alternate treasure card as well as 12 new action cards.

Publisher Description:

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.

This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.

Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.

We hope you enjoy this expanding world of Dominion!

Category Description for Strategy Games for All Ages:

Please also see our Logic - Games section for more excellent strategy games.




Category Description for Dominion:

True to form, this unique card game has completely dominated our game nights! I don't even know how many games (hundreds?) we've played in the last year or so. If we have a spare hour, you'll probably find us at our friends' house, playing a game or two. Dominion is composed of three different types of cards: treasure cards (copper, silver, and gold), victory point cards (estates, duchies, and provinces), and over 20 different action cards. Your goal is to have the most victory points at the end of the game.

To begin, 10 action cards are chosen randomly and laid out in piles (there are ten copies of each card) on the table alongside the treasure and victory point cards. All of these cards are now available for purchase. Each card has a cost, ranging from 0 (a copper) to 8 (a province), although the majority of the cards cost between 3 and 5 coins. Each player starts the game with their own personal deck consisting of 7 coppers and 3 estates. To begin, each player shuffles their deck and takes five cards into their hand, leaving the rest of their deck face down as a "draw" pile. Play moves clockwise around the table with one person playing at a time. Players use the cards in their hand to buy additional cards. There are two phases to each turn - a player may play one action card, and then he may buy one card. When he is finished, his entire hand is placed in a discard pile and he draws five more cards for his next turn. Whenever the draw pile runs out, the discard pile is shuffled and placed back in the draw pile.
 The action cards vary greatly, but all are designed to better your deck and enhance future turns. There are action cards that give you extra buys, extra coins, extra actions, and extra cards in your hand. These four elements (in a variety of different combinations and variations) are the most common, but there are plenty of other unique action cards as well. Some of these allow you to gain a card costing up to four coins, play an action card twice, discard cards out of your hand and replace them with new cards from your draw pile, trash a card from your hand and gain a card costing up to two coins more, etc. Attack cards help you and affect other player's decks at the same time (each other player discards two cards, each other player must take a victory point card out of their hand and place it back on their draw pile, steal a treasure card out of another player's hand). By buying action cards as well as better treasure cards, eventually your deck will be rich enough that you can begin to buy some of the more expensive victory point cards. It's a careful balance, though, since victory cards cannot be used during game play but are kept in the deck just like the rest of the cards - if you begin buying points too early, they clog up your hand and weaken your deck, but if you start buying them too late, there might not be many left! Please note that some families may object to a card or two, although these can easily be removed from play without detriment (such as the Witch, which is an attack cards that gives Curse cards - worth -1 victory points - to other players).
 The variety of action cards makes each game different from the last, and smart players will soon pick up on which cards interact well together and which cards render others virtually useless. Each new mixture of action cards requires a slightly different strategy in order to win the game. The combinations are endless, especially since there are also multiple expansion sets available. These sets offer all new cards which can be mixed in with the originals for even more variety. We recommend that beginners start with only the original cards to get used to the game play before adding on, but it won't be long before you're ready for more! Please note that the "Intrigue" expansion can stand alone as it also contains victory and treasure cards, but the other expansions include only new action cards and must be used with either the original or Intrigue games. We have accumulated each expansion as soon as it becomes available, and we have not yet begun to tire of this game. 
 For 2-4 players, though if you have both Dominion and Intrigue, there's no reason why you can't have multiple games going simultaneously. The only question is, who will dominate at your next game night?




Primary Subject
Games, Puzzles & Toys
Grade Start
5
Grade End
AD
EAN
655132004183
Format
Other
Brand Name
Rio Grande Games
Weight
1.45 (lbs.)
Dimensions
11.75" x 8.75" x 3.75"
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Why did you choose this?
Rainbow Resource Center Store
Having a blast with Dominion, Intrigue and Prosperity! Just thought adding Alchemy could juice things up even more!
Cindi K on Jun 24, 2019
Adding to our Dominion collection.
Cheri K on Jan 12, 2017
Having a blast with Dominion, Intrigue and Prosperity! Just thought adding Alchemy could juice things up even more!
Cindi K on Jun 24, 2019
Amazing Game
robert v on Sep 30, 2017
Adding to our Dominion collection.
Cheri K on Jan 12, 2017
Amazing Game
robert v on Sep 30, 2017
5.0 / 5.0
1 Review
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great addition to our set
This was a great expansion especially because of the possessed card. The shipping was on time and it came in excellent condition.
June 21, 2017
Purchased
over 2 years ago

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