Make 7 Game

SKU
018572
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99 $19.99 $17.95
Rainbow Savings: $2.04
Description

Challenge an opponent to a game of strategy and addition! Players take turns sliding number tiles into the console. 1s and 2s can be placed anywhere, but 3s can only be placed in the red squares. The first player to make 7 with a line of their colored number tiles horizontally, vertically, or diagonally wins! Includes 26 green tiles, 26 yellow tiles, game console, console base, label sheet, and instructions. For 2 players. ~Rachel E.

Publisher's Description of Make 7 Game
Challenge your friends and your mind with Make 7, the STEM game with an exciting twist that always adds up to fun! Players take turns dropping one of their tiles down any slot on the console. Just remember one simple rule: a 3 can only be placed so it lands in a RED square, 1s and 2s can go anywhere! The first player to get their color tiles to Make 7 in ANY direction wins! Easy release knob on the side of the console quickly releases the tiles, so you're ready to play again! Can you Make 7? For 2 players, ages 6 and up.

Details
More Information
Product Format:Other
Brand:Goliath
Grades:2-AD
EAN/UPC:021853045970
Length in Inches:10.5
Width in Inches:12.375
Height in Inches:3.25
Weight in Pounds:1.45
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