FickleFish Card Game

SKU
008871
Grade PK-8
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.95
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description
Catch the most points to win this fishy game. The rules are easy to follow for young children. Roll the die and follow the "Fishing Guide", which directs you to either catch a fish, share your fish, or learn that your fish got away. When all the fish have been "caught", tally your points and the player with the most fish points wins! But be careful, if you 'catch' trash then you lose points! Colorfully illustrated cards include information on a variety of fish species as well as silly fish jokes that will tickle the funny bones in children of all ages. 2-6 players. 2013 Creative Child Preferred Child Award. Proudly Made in the U.S. ~ Deanne
Publisher's Description of FickleFish Card Game

In this fun, unpredictable game, each roll determines if you catch a fish, choose a fish from another player, give up a fish, or if that big one got away! Twenty-two beautifully illustrated cards have interesting facts about each fish. Each card has its own point value. Get the most points and win the game. Kid-friendly absurd fish jokes are included! Packaged in a heavy duty two-piece box. Personal family favorite!

Ages 4 and up. Made in the USA.

Details
More Information
Product Format:Other
Brand:Jr. Rangerland
Author:Jennifer Haywood
Grades:PK-8
EAN/UPC:808874432114
Length in Inches:6.25
Width in Inches:5
Height in Inches:1.5625
Weight in Pounds:0.3
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