Ticket to Ride France & Old West Map Collection/Expansion Volume 6
Double-sided board, with France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes to complete tickets in hand.
Designed for 2-6 players, the Old West expansion presents a new challenge as you can no longer build track anywhere on the board; instead you must pick a starting city and expand from there.
Dive into thriving French culture during Impressionism and the Industrial Revolution; street cafes, "Starry Night", Paris boulevards, and Notre-Dame. The French railroad system is a blank canvas just waiting for your masterful strokes. However, before you can start claiming routes, you'll need to lay the tracks! Watch for your opponents, though, because they might claim the route you just spent so much time building...
This Ticket to Ride© expansion also includes the Old West map where up to 6 players develop their networks starting from their Home Cities. Claim cities along the way or take advantage of the other companies that have done the same. And who knows? Maybe you'll be able to solve the Roswell Mystery"
* Maps of France and the Old West
* 64 Track Pieces
* A new set of trains
* 18 Cities
* Alvin the Alien Marker
*Tickets & Rules for each Map
Revised for 2013. This study of God's wonderful creation includes the earth, cells and organisms, matter and energy, astronomy, heredity, and the nervous and immune systems. Special features include a creation corner, technology tidbits, and opportunities to "meet the scientist." The Student Text includes student experiments, projects, diagrams and charts, and periodic review, while the Student Activity Manual provides pages for recording and evaluating the activities.
This game has become one of our family favorites. 2 to 5 players draw tickets to connect rail routes between major cities and attempt to complete them in the most direct route possible. Routes are built in sections of 1 to 6 railcars based on playing cards of the designated color for the section. Longer routes and longer sections score more points than shorter ones. Since routes can have sections that overlap, competition for certain segments adds to the excitement. Strategy is not too complicated, so that younger players are not at a disadvantage. Games take from 45 to 75 minutes, depending on the number of players. The basic game is based on North American geography, while TTR Europe has slightly different rules and covers Europe and eastern Asia. TTR USA 1910 is an expansion that allows 3 more variations of the basic TTR game. Ticket to Ride Expansions (3-AD) (ages 8+) Across the exotic lands of Asia, from Africa, to Germany, and all the way to the Northern face of Europe, the rumble of locomotives can be heard around the world. Explore wildly different locations and circumstances around the globe as you expand your train lines in these new Ticket to Ride editions. The gameplay is similar to the original Ticket to Ride, but each map has its own challenges to overcome, including mountains, valleys, ferries, rough terrain, tolls, and other unique regional challenges. Despite the varying climates, treacherous landscapes, and locational nuances, your goal is the same. Create the best route, collect the most valuable tickets, and connect cities to beat your competition! Games listed as Expansions require Ticket to Ride or Ticket to Ride Europe to play. Other editions are stand-alone and require no other Ticket to Ride games to play. Games last roughly 30-60 minutes.Happy travels!