Explore Makerspace! (Explore Your World)

SKU
002628
ISBN
9781619305663
Grade 2-5
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

A makerspace is a place to explore engineering projects: a dedicated place full of materials to use to explore engineering concepts. Create your own at home with this book and then get to learning! Learn how to build in various environments; study the science of sound and light; explore technology—and more—all in the comfort of your own home.

Publisher's Description of Explore Makerspace! (Explore Your World)

Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work!

In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects.

Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don't have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling!

Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics.

In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world's most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.

Category Description for Explore Your World

This series explores STEM concepts and applied sciences. Each book includes 25 projects, averaging a few each chapter. Projects can vary from the simple (like making ocean salt water or forming an arch with your body) to more complicated STEAM projects (wind force; building design; or learning binary code). Adult supervision recommended for these kid-friendly projects. Call-Out sections include explanatory text, vocabulary with definitions, "Did you Know?" sections (with cool "factoids"), Investigate questions, project directions—and even "dad jokes." Throughout each book, periodic QR codes help readers explore additional concepts on external websites. You'll be able to choose from a few activities or match an activity to your child's appropriate grade—or have your budding scientist engage in them all! Includes a theme-focused timeline, essential questions, metric conversions, glossary, resources, and index. See each product description for specific content. Printed in the U.S. Size is 8"x 10". 90 pgs, pb. ~ Ruth

Details
More Information
Product Format:Paperback
Brand:Nomad Press
Grades:2-5
ISBN:9781619305663
Length in Inches:10
Width in Inches:8
Height in Inches:0.25
Weight in Pounds:0.55
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