Love To Code

Description

Combining electricity, coding, and art, this all-in-one kit is a fantastic free-form introduction. The beating heart of the kit is the "Chibi Chip", a clip-on circuit board with multiple voltages, pin connections, and a microcontroller. This is the foundation of every project and is surprisingly easy-to-use. The companion book takes students through projects from "slap some copper tape and an LED on the page" to "program multiple circuit threads to create a parade of characters wearing unique light-up costumes". Coding is introduced early in the kit and allows students to program buttons, switches, and timers for their LEDs by getting code from the Chibitronics website. Finally, students are encouraged to get crafty by adding pop-up switches, flower-shaped wind sensors, or cat-pocket switches. Blunting the intimidation factor are step-by-step introductions to each concept, simplified illustrations, and a cast of fun characters (such as Fern the frog, Sami the seal, and D. Bug). In true Chibitronics fashion, the companion book is part of each project and becomes a sort of "electronics scrapbook" full of copper tape, LEDs, and lit-up drawings as you progress. The focus of the kit is on learning the core concepts, not making complicated projects, so students will have plenty of room to experiment "off the page" once they finish the book.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.