Science Ninjas Card Game

Description

Can ninjas with super powers in a game format teach us the basics of chemistry? You bet! This well-designed and visually appealing game uses element and molecule cards to show what combines with what. Besides showing one of the ninjas in an action pose, element cards show name, symbol, atomic weight, color box corresponding to section of the periodic table, electron orbital pattern and a +/- number for giving or taking valence electrons to combine with other elements. Molecule cards are two-sided. One side displays graphics of the ninjas in action, along with color boxes that correspond to the type of elements needed to make the molecule, a symbol guide for possible actions, directions for use in the game, and point value. The back side shows name, chemical formula(s), elements and number of each required to make the molecule as well as a brief description of properties and where you might find them. Symbol guide tells you whether the molecule is stable, a reactor, vulnerable to reaction, or blocks a reaction.

Game play involves various ways of collecting element cards and building as many molecules as you can. Reactions can involve your molecule stash or that of an opponent, but reactions can be blocked, so players need to stay vigilant during other players' turns. More complex molecules score higher points, but various strategies can lead to victory. For 2-4 players, with games lasting 15 - 25 minutes.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Religious Content
Christian/Religious
Faith-based or including instructional religious content.
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.