Medieval History Go Fish Game with History Book

SKU
066419
Grade PK-AD
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99

Product Overview

  • 48 game cards and 7 different games to play; different learning skills practiced with each game
  • A perfect addition to turn any Medieval History study into a multi-sensory experience
  • Great visual aid for classic art and locations around the world!

Description

The deck includes 12 category cards with 4 cards per category. The categories are Architecture, Paintings, Aztecs/Incas/Maya, Technology, Religion, Warriors, Royal Power, Warfare, People, Arabia, Castles, and Famous Medieval Leaders. The booklet contains a paragraph on the historical content of each card, game instructions, and teaching suggestions. Students learn quick facts and historical associations with every card.  ~Rebecca

Publisher's Description of Medieval History Go Fish Game with History Book

Four Fun Games that teach history!

Go Fish Game

Players try to collect all four-of-a-kind cards from the following categories. The player who captures most sets wins.

  • Architecture
  • Paintings
  • Aztecs, Incas, Mayas
  • Technology
  • Religion
  • Warriors
  • Royal Power
  • Warfare
  • People
  • Arabia
  • Castles
  • Famous Medieval Leaders

Chronology

Following the Answer Key instructions, shuffle the cards necessary for the chronology game. When one player signals, the other player assembles all cards in chronological order, as fast as he can. The fastest time wins!

Collect the Cards

Players use historical facts (hints) to try and guess the image on the card. If a player guesses correctly, he wins the card.

Geography

Place these four card at the top of the playing field: Castle, Quetzalcoatl Temple, Samurai, and Caravan in the Sahra Desert. Shuffle the other cards. When one player signals, the other player assembles all cards under the correct card, based on the continent each card represents, as fast as he can. The fastest time wins! Answer key provided.

The included booklet provides the teacher with a wide variety of games to teach Medieval history to kids in a one-on-one setting or in a family with kids of different ages. It also includes history explanations for all 48 Medieval History Go Fish Cards. It is meant to be used with the Classical Historian Medieval Go Fish Game.

Category Description for Go Fish Games with Booklet

Play a game of educational go-fish—you'll walk away knowing more about your world! Just like Go Fish or Top Trumps, the game's goal is to collect the 4 cards in a series! Each time period game highlights 12 different themes to learn about: significant thinkers, pioneers, explorers, countries, and landmarks with full-color photos and illustrations. You might match 4 major world waterfalls or 4 Greek mythological figures. Each set of 48 cards is packaged for easy travel, and includes a small instructional booklet that suggests some additional games and also highlights information about each card. Play time is generally ten to twenty minutes; 2-6 players.

Details
More Information
Product Format:Other
Grades:PK-AD
Brand:Classical Historian
EAN/UPC:019962409806
Length in Inches:8.5
Width in Inches:5.5
Height in Inches:1
Weight in Pounds:0.375
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