2Win Game

SKU
047271
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.99 $17.99 $15.99
Rainbow Savings: $2.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

In 2Win, build bigger and bigger 2-digit numbers in this fast-paced card game that promotes math skills! To play, deal each player 9 cards. On your turn, first pick a card to pass to a player on your left. Then use your remaining cards to create a 2-digit number to lay down. On your next turn, you must lay down a 2-digit number higher than the one you played previously! Earn more cards when you meet conditions on the game aid card in the middle. If you can’t pass a card or form a valid number, you’re out. The last one standing wins! For 2-6 players with a 15-minute game time.

Publisher's Description of 2Win Game
The goal is simple: create increasingly higher 2-digit numbers! Each turn, pass a card to the player on your left then lay down a 2-digit number! Draw more cards if you have the highest number, show the most stars on your cards, play a number with 2 identical digits or line up 3 similar colors in a row. If you are unable to lay down a higher 2-digit number, you drop out of the game. Be the last one standing to win!

Skills:
  • Math
  • Strategy
Contents:
  • 108 Playing Cards
  • Illustrated Rules
Details
More Information
Product Format:Other
Grades:2-AD
Brand:Blue Orange
EAN/UPC:803979093000
Length in Inches:6
Width in Inches:3.8125
Height in Inches:1.625
Weight in Pounds:0.5
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