Things in Rings Game

SKU
044741
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$20.00 $20.00 $16.25
Rainbow Savings: $3.75

Product Overview

  • A great word game for parties and small gatherings!
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

From there to here and here to there, things in rings are everywhere!

In Things in Rings, like in every other game, there are rules—but when players begin, no one except for the person who plays the role of the Knower knows what the rules are! How can anyone play a game like this? Not only is it possible, but it is fun.

Overview:

Two to six players can participate in this 20-minute game, which falls into the “party game” category.  A party game is often brought to the table in a social setting because it accommodates more than four players, is easy to learn, and has entertainment value with a higher level of player interaction than most board games. 

In this game, all players who are not the Knower are the Finders, who are trying to empty all the cards, which are the things in rings from their hand. To do this, they must correctly place each card in none, one, two, or all three rings, based on which cards they believe include none, one, two or all three of the following rules, which correlate to the colors of the rings:

  1. Attribute (Blue Ring): An item’s physical properties. This might be a rule regarding color, size, weight, or shape.  Examples: contains plastic; weighs more than a chair.
  2. Word (Yellow Ring): How the item is spelled, pronounced, or how many letters are in it.  Examples: has 1 syllable; ends with a consonant or “Y”.
  3. Context (Red Ring): This rule might describe things like where items in this rule are found, what they are worth, or how old an item or thing that fits this rule is. Examples: you expect to find it in a school; most people see it regularly.

Gameplay:

One, two, or all three rings are placed on the table, depending on the level of challenge that the players want, which ranges from easy for one ring, medium for two, and difficult for three. If using two rings, there should be overlapping areas between them, and if three are used, there should be an area that overlaps each combination of two rings and another area where all three overlap. The Knower is chosen, and that player chooses random rules cards for each ring that is being used from a subset of rules cards that have the chosen difficulty level on the back.

There is a “Things” deck, which are objects that will match none, one, two, or three rules among the hidden, chosen rules for the game. Each player receives five of these cards. The Knower chooses three of their Thing cards that follow the ring rules. These act as clues to help the Finders start guessing the rules. The Knower then discards their other two Thing cards.

For the rest of the game, each Finder takes turns choosing a card from their hand and placing it face-up anywhere inside or outside the rings. (The area outside represents no matching rules.)  The Knower looks at their choice and either confirms it was correctly placed or moves it to the area it belongs if it was not. If the Finder was right, they can place another Thing card. If they were not correct, they must draw another card. When any player has emptied their hand of Thing cards correctly, they automatically win the game. All players can then guess the secret rules just to see if they have figured them out!

This fast-paced game encourages deductive reasoning skills as players find common attributes between words. Things in Rings creates conversation, and the complexity can be tailored to the group. The rulebook also contains a variant set of rules for cooperative play.  

Publisher's Description of Things in Rings Game

It’s a Thing-slinging, string-ringing, rule-guessing race!
A “thinky” party game, like Codenames or Wavelength. Use logic and deduction to understand the rules of the mysterious Venn Diagram.

Players play as "Finders" and attempt to correctly place "Thing" Cards into a Venn Diagram. Each Ring of the Venn Diagram has special rules. The twist? Only one player, playing as "The Knower," knows the secret rules.

  • ENGAGING PLAY: Discover the joy of Venn diagrams in a fun party setting! Each player interprets the same clues each turn, making for an exhilarating reveal of hidden rules.
  • EDUCATIONAL AND FUN: Enhance your deductive reasoning and pattern recognition skills while having fun. Ideal for both kids and adults to play and learn together.
  • QUICK AND ACCESSIBLE: With a playtime of 20 minutes and rules easy enough for anyone aged 8 and up, this game is perfect for quick, engaging sessions with 2-6 players.
  • RICH GAME CONTENTS: Includes a box, rules, 3 unique rings, around 250 noun cards, and 50 rule cards, offering endless replayability with various rule combinations.
  • ARTISTIC AND PORTABLE: Beautifully illustrated by Snow Conrad, and packaged in a compact box, making it easy to store and perfect for travel.

Contents

  • Box, Rules
  • 3 Rings
  • 250ish noun cards
  • 50ish rule cards
Details
More Information
Product Format:Other
Grades:1-AD
Brand:Allplay
EAN/UPC:618149323678
Length in Inches:4.75
Width in Inches:4.75
Height in Inches:2
Weight in Pounds:0.9
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