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Stormy Flight (Exit the Game)
You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence, tour groups who are also flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called "escape rooms" there ...
But what's waiting for you today is going to leave everything else in the dust. The weather service already announced that things might get a "little rough," but now you find yourself in the kind of electrical storm that can easily throw even an experienced crew into a state of panic. The clouds are almost black, flashes of lightning rip through the dark sky, and rain pounds the engines. Suddenly, an alarm light comes on … and another … and you have a queasy feeling that the rest of the flight might become the greatest adventure that you have ever experienced.
Solve the riddles, repair the airplane, and try to land safely!
Our family has long enjoyed playing co-operative games from Family Pastimes. We play competitive ones, too, but enjoy fostering team spirit as we all work toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of some of our favorites from this company.
Escape rooms are a real treat. Being trapped in a mysterious room with your friends and family...knowing that anything around you could be a clue to a convoluted riddle...the pressure of the clock counting down...and driving back home with hours of discussion of what you could have done differently. Unfortunately, most of us don't get to do escape rooms very often. But if you enjoy the type of logic involved in escape rooms, you'll probably like these games which are also a fraction of the cost! Having done a real escape room, I can tell you that the puzzles in these games are just as complicated as the real thing, and as a bonus, don't require an app or batteries. All you need are a few pencils, paper pads, a timer, and a pair of scissors. In the game box, you'll find riddle cards, answer cards, help cards, a booklet, a decoder disk, and some "strange objects" which you'll use in puzzles later in the game. Like a typical escape room, your first move is to take a look around the "room" to find clues & riddle cards. The puzzles involved are an interesting mix of logic, leaps of logic, and activities. Word scrambles, dot-to-dots, magic eye pictures, word riddles, scraps of letters and numbers, chemical tables, etc. are just some of the various "pieces" of the head-scratching brain teasers you may encounter. When you think you have figured a riddle out, you can check your answer by entering it into the decoder disk; it will tell you if you were right, wrong, or maybe correct and move you along in the game. If you get stuck, you can always consult the help cards for clues. When you and your friends have solved the last puzzle, you're done! Check your score by seeing how long it took you and how many help cards you had to use. It's worth noting that each title is for one play only, since you will mark up, tear, fold, and cut the materials. Each scenario has a difficulty score from 1-5, easiest to hardest. Game times average 1-2 hours.
Level 2 EXIT: The Game targets children ages 10 and up. Playtime is 1-2 hours, except for Nightfall Manor which includes 4 puzzles to solve and will take 2-3 hours. Games may only be played once as the cards are marked up or folded/torn during the game.
Product Format: | Other |
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Brand: | Thames and Kosmos |
Grades: | 5-AD |
EAN/UPC: | 814743015029 |
Length in Inches: | 7 |
Width in Inches: | 5 |
Height in Inches: | 1.5 |
Weight in Pounds: | 0.6 |