Zoom! Multiplication Card Game

SKU
043304
ISBN
9781587926518
Grade 4-6
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$13.99 $13.99 $11.95
Rainbow Savings: $2.04

Product Overview

  • Boost math skills with this fast-paced card game, where the goal is to add and multiply cards until you reach 500
  • On your turn, draw as many cards as you want, adding up the score as you go; but watch out for ZOOM and BOOM cards!
  • Green ZOOM cards multiply your score while red ZOOMs cancel your score for that round, and BOOM cards erase all your points in the game
  • For 1-4 players ages 9 and up

Description

This fast-paced competitive card game boosts math skills without kids even realizing it! On your turn, draw as many cards as you want, adding up the numbers as you go to reach the highest score. But be careful—ZOOM and BOOM cards end your turn, potentially worse than it started! While a green ZOOM multiplies your score, red ZOOMs cancel your score for the round and BOOM cards erase all your points in the game. Players draw one at a time and play continues until one player reaches 500 points and wins! Paper and pencil needed, but not included. For 1-4 players.

Publisher's Description of Zoom! Multiplication Card Game

Turbocharge skills with a game that thrills! Score major points with kids and boost math practice with ZOOM!™ card game. Kids ages 9 and up love this game for its thrilling action and surprising twists, parents and teachers love the mega math learning opportunities, and everyone loves racing to the finish!

Speed to success with this math marathon game for 1 to 4 players. Surprise cards send scores forward, backward, or back to zero, bringing excitement to every turn. Test probability and take chances as you multiply points – the first to 500 wins!

Hope for ZOOM!™ cards and watch out for the BOOM! – its fantastic practice for math and probability and chance too. The game can change at any time making it any player’s win whether they’re 9, 19, or 99! It’s great fun at home or school, and is a perfect take-along for travel or to keep kids busy and entertained in waiting rooms and restaurants.

  • Ages 9 & up
  • 100 playing cards
  • 1 to 4 players
  • Made in USA

Details
More Information
Product Format:Other
Grades:4-6
Brand:Trend Enterprises
ISBN:9781587926518
EAN/UPC:078628763041
Length in Inches:7.875
Width in Inches:4.75
Height in Inches:1
Weight in Pounds:0.4
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