Bumper Car Math Add Subtract Game

SKU
042359
ISBN
9781933745770
Grade 1-6
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$25.99 $25.99 $20.95
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Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

My favorite thing about this math game is that each bumper car holds a fact family, so children are seeing each whole and its parts together and strengthening those number bonds in their mind every time they play the game. The colorful board is set up like a bumper car arena with tires around the outside and the groups of bumper cars spread around the inside. Cars are grouped by the number of the sum/minuend (whole), and each group shares a common color. The whole appears at the top of the bumper car, with the addends/subtrahends (parts) on the wheels. Some groups may only have one car, such as the "2" group with only a car for 1 and 1, while other groups have up to five: the "10" group has cars for 4 and 6, 3 and 7, 2 and 8, 5 and 5, and 1 and 9. Fact families up to 18 are included. This game can be used to strengthen either addition or subtraction skills.

To practice addition facts, players spin the spinner twice, reading the addends from the inner section, and then place a token of their color on the bumper car featuring those two parts and their sum in the center. If the car already has another player's token on it, they bump it off and place it in that player's repair shop. If you manage to place tokens on all the bumper cars in a group, you replace your tokens with a school bus and control the group for the rest of the game. A "No brakes!" space on the spinner means you can put your token on the car of your choice that contains the other addend spun. The subtraction game follows the same rules except for you only spin the spinner once, this time using the outer two portions. The outmost section gives you the whole, while the middle portion will show you one part. Students have to solve the equation for the other part, and then place their token on the corresponding car. If two rounds go by with no player able to place a token, the game is over and points are awarded based on the number of cars controlled by each player's buses and tokens. Steph

Details
More Information
Product Format:Board Game
Brand:Wiebe, Carlson and Associates
Grades:1-6
ISBN:9781933745770
EAN/UPC:858700001717
Length in Inches:8.75
Width in Inches:8.75
Height in Inches:2.5
Weight in Pounds:1.5
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