There are nine different colored meeples in this game, which represent either a matching building cube or a designated action. Each turn, players roll their meeple workers to determine which materials they gain and actions they can take. Standing meeples work hard that day and provide actions that are more powerful or two building materials in their matching color. Meeples that lay on their sides are working steady and provide less powerful actions or one building material. Facedown meeples are exhausted and provide nothing. You can push your luck for better rolls, but you might lose valuable materials you need to construct new buildings if you re-roll remaining meeples and they all land face-down.
Players may take next any of the following actions in any order:
- Activate meeples and take building materials or actions that match that color meeple and their level of work state (working hard or working steady). Building cubes are either steel (blue), wood (tan), concrete (grey), or glass (white). The meeples that provide actions are yellow, magenta, purple, pink, and green. For example, the pink meeple lets players roll all exhausted workers once more while the yellow meeple grants prestige points.
- Purchase additional building plans and place them on the map. Only one plan is available for purchase per turn. There are two different levels of tiles, which both display nine different available tiles and their purchase cost. Level 1 tiles start at a cost of one cube of any color and level II starts at a cost of two cubes of any color.
- Building plan tiles belong to any of the following categories: Parks, Civic Buildings, Residential, Commercial, and Industrial. Before purchase, players should decide where the building plan they choose can be placed and make sure they have the cubes to pay for both the plan and any additional costs for placement, if necessary. Some available plots are marked for specific building types. After placement, mark the plan with a matching token of your player color to designate ownership.
- Use wild tokens to obtain one building material of choice per token.
- Make commodity trades by trading two cubes for any other cube.
- Construct buildings using your steel, glass, wood and cement cubes on any unfinished matching building plans
- Finish buildings: Once a building has all of its required cubes on it, immediately score any victory points on the tile by advancing your player token on the score track. Also, take any meeple worker rewards and place your ownership marker on one of the cube stacks.
Besides earning victory points for completed buildings, there are three common goals that are revealed at the beginning of the game as well as individual goals that are scored at the end of the game. Once all cubes of any one color are gone, the current round and one additional round are completed and the player with the most points wins!
Rolling Heights has a unique mechanic, clever design, and great variety between games, as well as beautifully made components and a clearly written rulebook. I look forward to playing this game again! For 1-4 players with a 60+ minute playtime, depending on player count. - - - Marsha
