Amazing Illusions Game

SKU
036170
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$22.00 $22.00 $16.16
Rainbow Savings: $5.84

Description

The Amazing Illusions game allows players to strategize and work together as a team to try to get the magicians to perform as many of the 12 dangerous illusions as they can. The team aspect of this game is very evident in how it is played, as each player can only do one action on their turn. On a player’s turn they can choose one of several options that include turning up one card, using an ESCAPE or MAGIC WAND to solve a DANGER, using a MENTALIST POWER to peek at a face down card or move a PERFORMER. Performing only one of these moves at a time allows players the opportunity to work together and even set other players up to make important moves for the team. This game can be enjoyed by younger and older players and can be played again and again, as you can work to improve your strategy and solve more illusions each time you play. For 1-10 players.

Publisher's Description of Amazing Illusions Game

Players are a team of Magicians performing a series of Dangerous Illusions, trying not to get trapped in them. Each game played is the performance itself, full of risks. If something goes wrong, we could fail to carry out illusions — or much worse, we could fail to survive.

Yes, while the audience gasps in excitement and applauds in delight, we, the Magicians, are forever wondering if tonight is the night we will get caught in our own wondrous Magical Illusions. A tricky strategy game that will challenge adults as well. The random set-up makes each game different! A tribute to the fascinating world of magic, with the danger and the applause! And now, Ladies and Gentlemen, introducing for your amazement…

Includes: 13 x 18" board, manager’s chart, magicians, dangers, escapes, and magic power cards. 1 to 10 players, ages 8 to adult.



Details
More Information
Product Format:Other
Grades:3-AD
Brand:Family Pastimes
EAN/UPC:681964000253
Length in Inches:9
Width in Inches:18.375
Height in Inches:1.25
Weight in Pounds:1.15
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