Adventures of Robin Hood Game

SKU
035716
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Have you watched a Robin Hood movie or read The Merry Adventures of Robin Hood? In this cooperative storytelling game, up to four players can experience the story and participate in an adventure that spans a wonderfully written 200-page book, which guides you through the game.  There are 7 chapters—each of which builds on the choices made during gameplay in previous chapters. 

How does this all work within a board game, what are the components and mechanisms used, and how do characters move and interact to carry out tasks that contribute to this adventure? There are several methods used within the game components and narrative that tie the stories and gameplay together in a fun and effective way.

Components and Game Flow:

  1. Game Board: Make sure you have space for this board (21” x 38”), which comes in 8 pieces to put together like a jigsaw puzzle and is the setting that your characters move through while interacting with the story. The dominant areas on this board are Sherwood Forest and its clearings and the Castle and its grounds. There are numerous tabs of different shapes and types located throughout the board. During the game, as the stories unfold, players will flip them over to discover items and challenges underneath.
  2. Story Book: The game includes a starter sheet, which assists with game setup, and gives some basic instructions. Players are then instructed to open the book and start their first adventure! In the first story, you are asked to flip over a tile that is located in the castle courtyard, which contains a palace guard that captures Little John. Robin Hood starts in the forest. If there are additional players, Maid Marian and Will Scarlet are added to the story.  Continue to read the book and follow its instructions until you meet a challenge that decides whether you win or lose the first chapter’s task. Once the chapter ends, you may replay or continue to the next chapter. Each chapter ends at a good stopping point if players wish to end their game session and pick it up at another time.
  3. Character Pieces: Each character’s player set is wooden and contains two standing characters and three other pieces that are used to move characters on the board. Also included are matching colored discs for each player that are put into the included cloth bag. The discs are used to determine turn order during each round of the story. Besides the character discs, there are red and gray discs that may be drawn. Red always triggers bad events, and gray allows any player of your choice to take an additional turn that round.  When all the discs are drawn and each player’s actions are read from the storybook, that round ends and the next round begins.
  4. Additional Components: The other meaningful components used in this game are different colored cubes, red hourglasses, and a red bard figure. The colored cubes are put into the cloth draw bag along with the character discs. Different events cause specific colored cubes to be added to the bag or drawn out to determine the outcome of events. Some examples include when a white cube is drawn, a guard is defeated, or when a red cube is drawn, the Sheriff character on the board might move closer to a targeted player or location, potentially putting them at a disadvantage.  

At the bottom of the main board is a banner of hope track that goes from 0-18. The bard figure starts at the top of the track at space 18, the rightmost space. At the far left or “bad end” of the track, there is an illustration of a storybook. During the story, players are directed to place a specific number of hourglasses there. When hourglasses are lost or bad events occur, the bard moves to the left. If players successfully complete their winning assignment before all hourglasses are removed, they win the round, and if the hourglasses are removed before they complete the mission, they lose.

Mechanisms:

There are 7 chapters in the game, which branch out after chapter 4 based on choices and outcomes during previous gameplay. As mentioned, the entire game flow is determined by the storybook, but character choices and actions affect the narrative and outcomes. Each character decides where they move and where they explore on the game board. However, the order in which characters take turns and have success in combat and other challenges presented are also determined by luck with the colors of cubes placed in and drawn from the cloth bag. Overall, this game can be a rewarding experience for 2-4 players working together to explore and participate in the story. Each chapter takes about 60 minutes to play, can be replayed, and the entire game resets easily to start over.  I have only played one chapter and lost, but I would love to return and either move forward or start over. ~ Marsha

Publisher's Description of Adventures of Robin Hood Game
An innovative game mechanic allows you to move your character figures freely around the gameboard; you do not need to follow one set route. The gameboard also has interactive panels that are flipped to reveal hidden characters and new gameplay elements during play. As your quest progresses, you open these panels and speak to various characters who alter your course. A quickstart game in the rulebook effortlessly launches you into the action. Grab your bow and arrow and join the fight for justice and equity!
Category Description for Cooperative Games

We play a lot of board games in our family - mostly competitive ones! However, it's nice to switch up game night and play a cooperative game where all of the players are working together toward a goal, collectively save the world, or solve a mystery. Cooperative games foster team spirit and give players a chance to use their individual talents as everyone works toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of cooperative games for all ages. 

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Thames and Kosmos
EAN/UPC:814743015937
Length in Inches:11.625
Width in Inches:11.625
Height in Inches:2.875
Weight in Pounds:4.6
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