Wolves Game

SKU
034811
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$49.95 $49.95 $39.99
Rainbow Savings: $9.96

Description

Survival of your wolf packs and the domination of regional areas where they roam are key to winning this area-control, survival strategy game. The game begins with a setup of the main terrain board. Its size is determined by player count, with more regions added as the number of players increases. Next, players set up their personal boards and take turns placing their first two wolf packs in different regions of the main board.

The goal of the game is to score the most victory points by fighting for control of regions, hunting prey, and increasing the strength of your pack. These goals can be achieved through actions during each turn. Generally, these actions are to build dens, upgrade them into lairs, convert opponents’ lone wolves into your own pack wolves, dominate opponents’ pack wolves or dens, and hunt prey. 

There are three scoring phases, during which different regions of the terrain board are scored based on a player’s control of that region. When all three scoring phases are completed, the game ends and final scoring is completed based on progress gained by each player’s pack during the game. Points are earned based on how many dens and lairs are established and how many wolves are on the region board, as well as success with hunting different prey during the game, and the player with the most points wins!

From their hauntingly beautiful howls to their extreme loyalty to their mates and pack, wolves are magnificent animals. This game plays with a simulation that parallels their habits and traits and affords gamers a unique area control, strategic wilderness experience.  For 2-5 players with 60–75-minute playtime. - Marsha

Details
More Information
Product Format:Other
Grades:9-AD
Brand:Pandasaurus Games
EAN/UPC:850029278658
Length in Inches:11.5625
Width in Inches:11.5625
Height in Inches:2.875
Weight in Pounds:4.5688
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