The deck includes 12 category cards with 4 cards per category. The categories are Colonial America; American Revolution; King George III; Taxes and Massacre; To the Boston Tea Party; Intolerable Acts and Reaction; 1776: A Time for Choosing; Diplomacy and War; Inventing America; The Trans-Appalachian West; End of the War; and American Victory. The booklet contains a paragraph on the historical content of each card, the game instructions, and teaching suggestions. Students learn quick facts and historical associations with every card. ~Rebecca
American Revolution Go Fish Game with History Book
SKU
033332
Grade K-AD
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99 Product Overview
- 48 game cards and 6 different games to play; different learning skills practiced with each game
- A perfect addition to turn any American or Modern study into a multi-sensory experience
- These topics and cards differ from the American History Card Deck, providing even more historical study opportunities!
Description
Publisher's Description of American Revolution Go Fish Game with History Book
This Go Fish game deck harnesses competitiveness for good. Instead of slogging through tedious drills, students memorize historical people, places, and events just by trying to win.
Our Go Fish games
are the perfect resource for long car rides, snow days, and end-of-class time. Every deck comes with a booklet that's packed with information about each card.
Play Two Games with One Deck:
1. Go Fish
2. Collect the Cards
In the Go Fish history game, players try to get "four of a kind" by finding all four cards in each of 12 categories. By playing this game, players learn vocabulary, develop visual memory, and pick up on the chronology of historical topics. The player who captures most sets wins.
Collect the Cards is a bit more competitive. In this trivia game, the dealer reads out the three hints found on each card. After each hint, players take turns trying to guess the card. The player with the most cards at the end wins. Even if they start out with no background knowledge, students will quickly memorize the hints, learning important facts as they beat the competition.
In the booklet, you'll find a wide variety of games to teach history in a one-on-one setting, in a family with kids of different ages, and in classrooms with 40 students. It also includes historical information about each card.
The following are the categories for the American Revolution Go Fish Game:
1. Colonial America
2. Causes of the American Revolution
3. Reform and Resistance
4. Taxes and Massacre
5. The Boston Tea Party
6. Intolerable Acts and Reaction
7. 1776:A Time for Choosing
8. Diplomacy and War
9. Inventing America
10. The Trans-Appalachian West
11. End of the War
12. American Victory
Our Go Fish games
are the perfect resource for long car rides, snow days, and end-of-class time. Every deck comes with a booklet that's packed with information about each card.
Play Two Games with One Deck:
1. Go Fish
2. Collect the Cards
In the Go Fish history game, players try to get "four of a kind" by finding all four cards in each of 12 categories. By playing this game, players learn vocabulary, develop visual memory, and pick up on the chronology of historical topics. The player who captures most sets wins.
Collect the Cards is a bit more competitive. In this trivia game, the dealer reads out the three hints found on each card. After each hint, players take turns trying to guess the card. The player with the most cards at the end wins. Even if they start out with no background knowledge, students will quickly memorize the hints, learning important facts as they beat the competition.
In the booklet, you'll find a wide variety of games to teach history in a one-on-one setting, in a family with kids of different ages, and in classrooms with 40 students. It also includes historical information about each card.
The following are the categories for the American Revolution Go Fish Game:
1. Colonial America
2. Causes of the American Revolution
3. Reform and Resistance
4. Taxes and Massacre
5. The Boston Tea Party
6. Intolerable Acts and Reaction
7. 1776:A Time for Choosing
8. Diplomacy and War
9. Inventing America
10. The Trans-Appalachian West
11. End of the War
12. American Victory
Category Description for Go Fish Games with Booklet
Play a game of educational go-fish—you'll walk away knowing more about your world! Just like Go Fish or Top Trumps, the game's goal is to collect the 4 cards in a series! Each time period game highlights 12 different themes to learn about: significant thinkers, pioneers, explorers, countries, and landmarks with full-color photos and illustrations. You might match 4 major world waterfalls or 4 Greek mythological figures. Each set of 48 cards is packaged for easy travel, and includes a small instructional booklet that suggests some additional games and also highlights information about each card. Play time is generally ten to twenty minutes; 2-6 players.
Details
Product Format: | Other |
---|---|
Grades: | K-AD |
Brand: | Classical Historian |
Length in Inches: | 5.5 |
Width in Inches: | 3.625 |
Height in Inches: | 1 |
Weight in Pounds: | 0.35 |
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