Vegetable Stock Game

SKU
024923
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.99 $14.99 $11.95
Rainbow Savings: $3.04

Description

In Vegetable Stock, manipulate the market for carrots, tomatoes, corn, broccoli, and eggplant. The game has six rounds, and every vegetable starts with a different starting market value. Each round, display one more card than the player count, from which players choose one vegetable card for their personal “portfolio” (leaving one card behind). Cards depict three vegetables, which can be all different, all the same, or mixed with one or two of the same vegetables. The card not chosen raises the stock price for the vegetables depicted. Once any vegetable’s value reaches the top of the market, it crashes and returns to zero value. The strategy is to choose vegetables that you believe will be worth more after six rounds and leave cards behind deliberately to time market rises of their vegetables to get the highest value without crashing before the end of the game. At the end of six rounds, the game ends. Tally scores based on the stock price of each vegetable, multiplied by how many of them are in each person’s portfolio. The player with the highest valued portfolio wins! For 2-6 players with a gametime of 10-15 minutes. 

This clever game contains pattern and color matching, as well as price/quantity market value timing. There is a measure of luck with available cards to collect each round on your turn but enough strategy with price forecasting and market timing to hold the attention of all ages. There are variant rules to increase complexity and provide variety between games.

Publisher's Description of Vegetable Stock Game

Grow your vegetables, manipulate the market, and make a fortune in Vegetable Stock! But beware, the market could crash at any moment!

First debuted as Small Farmer, is a card game about vegetable economics now featuring all new artwork and part of the Dice Tower Essentials line.

Each card has three vegetable icons on it, with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high, it crashes, although it can rise again next round. After six rounds, determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!

Details
More Information
Product Format:Other
Grades:1-AD
Brand:Arcane Wonders
EAN/UPC:850039564482
Length in Inches:5.4375
Width in Inches:3.8125
Height in Inches:1.125
Weight in Pounds:0.3
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