Super Kawaii Pets Game

SKU
024895
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.99 $14.99 $12.50
Rainbow Savings: $2.49

Product Overview

  • Heal, feed and love sad animals in adorable set collection card game
  • Small box for easy family travel fun
  • 1-4 players with solo rules included
  • Plays in 20 minutes

Description

When you want a cute card game to play with family or a light game to fill some time with friends, Super Kawaii Pets from Arcane Wonders might be the cutest, coziest card game around. What is more heartwarming than trying to heal sad animals, watching their tears stop flowing, and helping dogs, cats, rabbits, and other assorted creatures to smile again? Afterwards, you can give them a home in a warm bed, chair, or cozy crate. Best of all, by completing these actions, you can earn the most points and win the game!  Let’s move on to gameplay before this gets too sappy.….

There are three types of cards in this game with unique functions and rewards. 

  1. Animal cards: Shuffle these and place them in a stack with the sad animal side up. Put the top two cards in a row to the right of the deck and leave the top card in the deck face-up. Each animal card has information in its upper right-hand corner that shows which healing cards they need to make them happy. Some cards have a colored card symbol on their upper left side that gives the player the right to draw a displayed animal or helper card that matches the color, help symbol, or animal type when the card is played. The other information shown on the card includes the victory points you score if that animal is played and happy at the end of the game and whether the animal belongs to the dog, cat, or rodent species—or is “wild” and may belong to any species for the purpose of matching a location (explained below).
  2. Helper cards: These people provide one of three different types of care: love, physical healing, and food. Shuffle them and place them in a facedown stack below the Animal cards. Put the top three cards face up in a row to the right of the deck.  
  3. Location cards: These cards provide a place for happy animals to stay. Put this deck facedown to the right of the other cards and put three of them face up to the left of the deck.  Each card shows which happy animals are required to obtain it and provide game-end points.  Some location cards have the same card symbols on their upper left as the animal cards, which provide the right to draw a displayed animal or helper card that matches the color, help symbol, or animal type when the location card is played. 

 

Choose someone to go first and the game begins!  On a player’s turn, they will do the following:

Draw two cards from the Animal and Helper card displays or deck.

  1. Next, players may perform any of the following 3 actions in any order and as many times as they want and are able. 1) Choose an animal card from their hand to play with its sad side face up.  2) Once played, if they have the required love, healing, or food for an animal they have played, they can discard the required healing cards and flip the animal card to its happy side. A player may also discard any 2 symbols of help cards to substitute for one of the required symbols. 3) Location cards show required happy animals to play them. When one of the displayed location cards matches happy animals that are not already assigned to a location, a player may grab it and place the happy animal cards underneath it. Once there, they cannot be relocated during the game.
  2. When a player completes their turn, they must discard down to a hand size of 5 cards. The next player replaces any empty spaces where cards were taken during the previous player's turn and starts their turn. The game end triggers when a player reaches a total of 10 played cards between happy Animals and Location cards and ends once all players have had the same number of turns.

Scoring: Add up victory points from happy Animals and Location cards. Lose 1 point for each sad Animal left in front of you or in your hand. The player with the most points wins!

This family-friendly game has so many great things going for it in my opinion. With its small box, it is portable and easy to bring along on trips. The rulebook is compact, easy to comprehend, and well-illustrated. The cards are adorable, and the game is fast and fun! For 1-4 players with 20-minute game time. Solo rules are included. ~ Marsha
Publisher's Description of Super Kawaii Pets Game
In Super Kawaii Pets, players will collect adorable animals, then feed, heal and love them to make all the sad animals happy! Collect victory points by feeding the animals, giving them a loving home, and making sure they are healthy. At the end of the game, the player with the most victory points wins!
Details
More Information
Product Format:Other
Grades:3-AD
Brand:Arcane Wonders
EAN/UPC:850039564475
Length in Inches:5.9375
Width in Inches:3.875
Height in Inches:1.1875
Weight in Pounds:0.5
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