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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Publisher's Description of Melissa & Doug Innovation Academy - Moving Rings
Melissa & Doug Innovation Academy kid-powered projects encourage open-ended hands-on exploration and experimentation - - it's STEM learning made fun! With Moving Rings, kids can engineer a machine with a vibrating motor that sends rings zooming up and down two poles, while exploring the principles of sound and vibrations! Easy-to-follow illustrated instructions help kids eight and older build their project independently. Learn about energy and vibration while building the moving rings machine and activating the motor! The included Innovation Booklet enhances interactive learning long after the project is assembled. A portion of all sales of Innovation Academy products supports The Whitney Workshop in Hamden, Conn., which designs and teaches projects for kids and adults that blend art, science, and invention.
Engineer a working machine with vibrating motor that sends rings moving up and down two poles, while exploring the principles of sound and vibrations with the Melissa & Doug Innovation Academy Moving Rings
Includes all materials and hardware to build, screwdriver, instruction/innovation booklet, collectible Innovation Academy seal, 8 plastic rings, backer card; 2 AA batteries required, not included
Learn about energy and vibration while building the moving rings machine and activating the motor
Innovation Academy kid-powered projects encourage open-ended hands-on exploration and experimentation - - STEM learning made fun; a portion of sales of all Innovation Academy products supports The Whitney Workshop in Hamden, Conn., which designs and teaches projects for kids and adults that blend art, science, and invention
Makes a great gift for preteens, ages 8 to 12, for hands-on, screen-free fun