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Exit: Nightfall Manor Game (includes 4 puzzles)
SKU
021114
Grade 5-AD
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$27.95 $27.95 $25.10
Rainbow Savings: $2.85
Description
A creepy, but
extremely fun, escape room challenge game that you can enjoy in the comfort of
your own home. This EXIT game takes place at the spooky “Nightfall Manor”.
Inside the box are four 88-piece jigsaw puzzles with hidden clues that help you
solve the mystery of Nightfall Manor. There are also helpful clue cards that
can be used if you get stuck. Will you find your missing friend at the manor,
or will your detective skills fail you? ~ Kathryn
Publisher's Description of Exit: Nightfall Manor Game (includes 4 puzzles)
The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn’t returned. Fearing the worst, you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.
Category Description for EXIT Level 2
Level 2 EXIT: The Game targets children ages 10 and up. Playtime is 1-2 hours, except for Nightfall Manor which includes 4 puzzles to solve and will take 2-3 hours. Games may only be played once as the cards are marked up or folded/torn during the game.
Details
Product Format: | Other |
---|---|
Grades: | 5-AD |
Brand: | Thames and Kosmos |
EAN/UPC: | 814743016620 |
Length in Inches: | 7 |
Width in Inches: | 10.125 |
Height in Inches: | 2.25 |
Weight in Pounds: | 1.25 |
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