Splendor Game

SKU
016610
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99 $39.99 $31.99
Rainbow Savings: $8.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

A light, casual strategy game for 2-4 players, Splendor is all about collecting shiny gems and, well, the splendor associated with lots of shiny objects. The premise is simple: three series of mine cards are laid out, each labeled with an associated gem cost, the type of gem it produces, and a number of prestige points the card is worth. The goal is to get 15 prestige points. On his or her turn, each player can either take a few gems from the stockpile, buy a card, or reserve a card for future use and take a wild gold token.

Since each card produces one of the five gems available, cards purchased by the player also count towards future purchases. Each player thus quickly amasses a large number of production cards, allowing them to by higher-tier purchases (which cost more gems, but are worth more prestige). The primary struggle comes from what types of gems to buy. Certain cards are cheaper, but have no prestige value. Others are expensive, or cost a lot of a single type of gem, but are worth several points. Thrown into the mix are nobles, which are given to the first player who gets the corresponding number of produced gems. The number of nobles is limited, and they provide quite a few pointsits a constant challenge to ensure your mines provide the gems you need, while still achieving the quota (and racing others) to acquire a noble. Gameplay is easy to pick up, easy to teach, and only lasts about 20-30 minutes; so it is ideal for small groups of casual gamers.

Publisher's Description of Splendor Game

Make a name for yourself in the prestigious and lucrative jewelry business of Renaissance Europe in Splendor, the award-winning game of gems!

First, collect raw gems to fund the development of mines throughout the world—then acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won't just hand you victory: the player whose business earns the most prestige wins.

Deceptively simple, Splendor involves quick strategic thinking and intense competition!

  • ENGAGE IN STRATEGIC PLANNING: Splendor is a fast-paced, engine-building game where players assume the roles of Renaissance merchants striving to buy gem mines, transportation means, and shops to acquire the most prestige points.
  • BUILD YOUR GEM EMPIRE: Collect gems, acquire developments, and attract noble patrons to amass prestige and become the ultimate gem merchant.
  • SIMPLE YET DEEP GAMEPLAY: Perfect for both beginners and seasoned gamers, offering a blend of tactical depth and easy-to-learn rules. Enjoy quick rounds that pack a lot of strategic decisions into short, intense game sessions.
  • REPLAYABLE FUN: With multiple paths to victory and a dynamic setup, Splendor offers endless replayability for hours of strategic enjoyment.
  • AWARD-WINNING DESIGN: Designed by Marc André and illustrated by Paul Vérité, celebrating Splendor’s 10th anniversary with this revamped version, enhancing both aesthetic appeal and gameplay dynamics.
Details
More Information
Product Format:Other
Grades:5-AD
Brand:Space Cowboys
EAN/UPC:3558380021537
Length in Inches:10.75
Width in Inches:8.5
Height in Inches:2.625
Weight in Pounds:2.3125
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