Creature Comforts Game

SKU
016342
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$49.99 $49.99 $42.50
Rainbow Savings: $7.49
Description

In the village of Maple Valley, there are six different animal families that are preparing their homes for winter. It will be a cold season, so food will be scarce and goods will be more difficult to obtain. During Spring, Summer and Fall, there are eight months over which Creature Comforts will unfold as 1-5 players spend these seasons preparing their homes for winter. They will choose four different locations for their family members to visit in the village each month to obtain goods and resources so they can craft comforts and home improvements which are worth scoring points. Each month, available resources change and rotate between these ten locations and there will be six dice available for each player to place on their chosen worker locations in order to receive these rewards. For example, in the four valley locations, there will be four different dice combinations (such as three ascending numbers, or dice totaling a specific number) that will meet the requirements to obtain the resources that are rewarded. Or, at the Owl’s Nest, additional Comfort Cards which contain items such as clothing, food or lighting worth various points can be obtained. Additional points can also be obtained when paired with other cards. At the market, goods can be exchanged for other goods or coins and coins can be exchanged for goods. The workshop allows players to construct improvements or areas that bring resources or scoring opportunities. When all player’s workers have been placed and they have collected the rewards available at each of their chosen locations, the month ends. At the beginning of the next month, the board is prepared at all board locations which vary by month. The game ends when all eight months have been played. Points are scored for comfort and improvement cards as well as unused resources. The player with the most points wins the game. This is a beautifully produced game, with tons of charm and interesting game play that uses some luck, strategy and planning and the ability to quickly change strategies as new opportunities are presented. Game play varies based on number of players, but 45 minutes to over an hour for two players has been my general experience. Everyone that I have played this game with has really enjoyed it and it has quickly become one of our favorites. ~Marsha

Publisher's Description of Creature Comforts Game

The snow has melted for another year and Spring has returned to to the forest. Everyone is enjoying the warm weather, but it's never too soon to start preparing for next Winter. In a few short months, the leaves will be falling, the temperatures will be dropping, and you better be ready!

In Creature Comforts, you work to prepare your family home for Winter. Over several months, you collect resources from various locations, exchange goods in the market, and get a helping hand from visiting Travellers. Craft Comforts and build Improvements and create a home that will get you through the cold months to come!



Details
More Information
Product Format:Other
Brand:Kids Table Board Gaming
Grades:3-AD
EAN/UPC:782150647389
Length in Inches:11.625
Width in Inches:8.5
Height in Inches:2.375
Weight in Pounds:3.2
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