Finspan Game

SKU
014022
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$50.00 $50.00 $45.00
Rainbow Savings: $5.00

Description

In Finspan, 125 fish are waiting for you in the sunlight, twilight, and midnight depths of the ocean. Some of these fish are predators and others, like the Black Hagfish, which can live in all three of the ocean depths, produce copious amounts of expanding slime that can fill even the largest predator’s mouth and gills. Besides being a beautifully produced strategic adventure, Finspan provides interesting facts about each fish you encounter during your play experience. Let’s dive into a few highlights of the game with an overview of its components and how it plays!

There are four “weeks”, or rounds, in Finspan, consisting of six turns per player. Players use one of their workers each turn to either play a fish (card) or dive into the ocean to gather rewards and trigger activations of played cards. Each player who joins this fintastic adventure starts with an ocean board, which is the framework for all the actions they take during the game. There are three fish printed on it to give them a starting point for activation powers during their dives, as well as locations for laying eggs. The goals during the game are to play fish in the ocean by populating it with fish cards, laying eggs, hatching them into hatchlings, and then forming schools of three hatchlings each. These actions can all earn benefits and points during the game, at round end, and at the end of the game.

What benefits can the fish cards earn? Each card shows a benefit that is either available immediately when a card is played, when activated during a dive, or at the end of the game. All benefits are optional and some are available to all players. Three examples of benefits are: 1) Put a hatchling on any fish card or open slot in your ocean; 2) hatch one egg so that it becomes a hatchling; 3) draw a fish card from the deck.

How do players earn points? There are four round-end point opportunities and five game-end point categories for scoring. At the end of each round, points are tallied on the score pad for each player’s achievements. Some examples are as follows: Gain two points for every three eggs in your ocean; gain two points for each large fish in your ocean. After all four rounds are complete, end-game points are scored as follows:

  1. Fish cards have game-end point opportunities based on specific conditions. An example is “Five points if this fish is in the bottom row of the ocean.”
  2. Consumed fish: During the game, if this benefit action is triggered, smaller fish can be “consumed” by placing larger fish on top of them. You earn points for each of these consumed fish. 
  3. Each played fish card has a point value. Add up all visible fish card points in your ocean. Consumed fish card points are not included.
  4. One point for each egg and one point for each young “hatchling” on your board.
  5. 6 points for each school of fish in your ocean.

With this ocean adventure completed, the player with the most points wins! When you want to play again, the Mediterranean Damselfish, the Spookfish, the Atlantic Sailfish, and many more will be ready for your return!

Published early in 2025, this game is a sequel to the “span” series published by Stonemaier Games, beginning with Wingspan in 2019 and followed by Wyrmspan in 2024. Although these games are different enough to stand on their own, there are similar mechanics in each of them. I like the unified feel that comes through all three of these games with the use of cards, eggs and resources, round-end goals, and card activations. Because of this, once you have mastered one of these games, the other two will be easier to learn. 

Finspan accommodates up to five players and there is a solo specific mode with separate rulebook included. ~Marsha

Publisher's Description of Finspan Game

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans.

In Finspan, the fish you discover over 4 weeks will generate a series of benefits as you dive deeper into the ocean. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

  • Game Length: 45-60 Minutes
  • Setup Time: 5 Minutes
  • Players: 1-5

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Stonemaier Games
EAN/UPC:850032180931
Length in Inches:11.6875
Width in Inches:11.6875
Height in Inches:2.8125
Weight in Pounds:4.55
Videos
Reviews
Product Q&A