Captain Flip Game

SKU
011745
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99 $29.99 $28.95
Rainbow Savings: $1.04

Description

Check the rigging, hoist the flags, and hire a 15-person crew to help collect coins. In this seafaring game, compete with other pirates to be the captain with the most coins at the end of the game and capture the win!
This is a simple game to learn and takes only about 20 minutes to play, but it is unique and fun for the whole family! It comes with 72 two-sided character tiles with a different crew member on each side. There are nine different characters with unique rewards or actions that have either immediate or end-game effects, and because cards are two-sided with a different combination of characters on each, they are all unique. There are ten different ships/adventure boards, so up to 5 people can play with four different challenges/ships.  All players use the same chosen ship to keep the challenge level even between them. Besides the game manual, the other components are player aids to better explain each type of crew members’ actions and a treasure map, which the first player starts with. The map rewards the player who possesses it with a coin at the end of their turn, but it will move between players during the game.
When gameplay begins, players take turns randomly drawing a crew member tile from the bag and choosing one side to place face-up. Looking at their ship, which consists of spaces for 15 different tiles arranged in five different columns, a decision is made about the tile’s placement. Each tile must be placed in the lowest empty position on a column. It can be played in any column, though, and there are different rewards at the top of some of the columns that vary based on the ship mat used. The other decision is whether to keep the revealed crew member or “flip” the tile to the other side, which is unknown. Some crew members have immediate effects that are only applied when the tile is placed. Other crew members have effects that are only applied at the end of the game. There are two characters that have both immediate and game-end effects.
Two examples of immediate effects include:  
  1. Cook – Take 1 coin per character in their row, including the Cook themselves
  2. Cartographer – Take the Treasure Map and place it near your board
Two examples of game-end effects include:
  1. Carpenter – Take 3 coins if there is no Gunner in either their row or column
  2. Lookout – Take 4 coins if there is no Character above this tile, in this column
An example of a character with both effects is:  
Gunner – Immediate effect: Take 5 coins; Game-end effect: If you have 3 or more Gunners on your board, you lose the game.
With this overview of the opportunities to collect coins and the challenges of tile-placement type and positioning on the map, you might see how this simple game combines planning, strategy, and some risk when flipping a tile to an unknown character.  
Once a player completes any 4 of the 5 columns on their ship, finish that round. All players apply any end-game effects and count their coins, and the Captain with the most coins wins! I have just flipped for this game and can’t wait to introduce it to all my mateys! Captain Flip was nominated for several awards in 2024, with the prestigious Speil Des Jahres Award being the most notable. ~ Marsha

Publisher's Description of Captain Flip Game
CAPTAIN FLIP - Ahoy, Captain! Raise your flag, take risks to recruit a colorful crew and earn maximum gold coins! Goal of the game: The players are pirate captains that recruit a team to vogue and accumulate gold. The player having the most coins at the end of the game will be victorious. Captain Flip is a game of obvious simplicity, explained in less time than a cannonball shot: On your turn, draw a character from the bag. Keep it or Flip it over. Then place it on your board to form your crew. Featuring 9 characters with a variety of effects and 4 boards with different tactics, Captain Flip offers an immediate, fun and subtle gaming experience. Captain Flip is accessible and fun for swabbys and old sea dogs alike. Designed by Italian duo Paolo Mori (Ethnos) and Remo Conzadori (3 Ring Circus). Ages 8+, 2-5 players, 20 minute playing time.
Details
More Information
Product Format:Other
Grades:3-AD
Brand:PlayPunk
EAN/UPC:5430003838082
Length in Inches:10.25
Width in Inches:10.25
Height in Inches:2.375
Weight in Pounds:1.9
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