In the Medieval Ages game, medieval urban life comes alive as you compete for economic success with strategic placement of eight different estate tiles above your personal fiefdom board. The fields, farms, villages, forts, markets, barracks, churches, and palaces each have their own effect/reward system, and some are linked to other tiles both in your fiefdom and those of your neighbors. The game consists of 16 rounds in which each player places one tile chosen from a display, applies its effect, and collects coins based on that tile’s reward. At the end of the game, the player with the most points wins! For 2-5 players with a 30-minute game time.
Middle Ages Game
SKU
006060
Grade 5-AD
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99 Warning
Choking Hazard
- Small parts. Not for children under 3 years.
Description
Publisher's Description of Middle Ages Game
In Middle Ages,
you are the head of a fiefdom and the future lies in your hands. Choose
your path wisely, whether you focus on agriculture, faith, or luxury,
and shape your realm according to your vision.
Explore the essence of medieval urban life through 8 distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system yet linked to others, offering a rich and immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph!
Explore the essence of medieval urban life through 8 distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system yet linked to others, offering a rich and immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph!
- Includes screenprinted wooden player pieces
- Every tile features unique art
- Build your fiefdom and create a money-making engine
- From the designer of Splendor! Marc André
Details
| Product Format: | Other |
|---|---|
| Grades: | 5-AD |
| Brand: | Studio H |
| EAN/UPC: | 3616450013803 |
| Length in Inches: | 10.75 |
| Width in Inches: | 7.375 |
| Height in Inches: | 2.625 |
| Weight in Pounds: | 2.65 |
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