Wonword Game

SKU
001646
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.95

Product Overview

  • Practice vocabulary and language skills as you try to get your teammates to guess the designated vocab word!
  • Each turn, the rules for clue-giving change based on the roll of the die and may include using different literary devices, drawing, acting out, or even finding memes
  • For ages 12+ and 2 to 8 players (though more could easily join) with a 30 to 45- minute playtime

Description

Get ready—this game will require you to stretch your brain with every roll of the die! If you are looking for a game to thoroughly drill vocabulary and language skills, Wonword has gone above and beyond and packed more language practice into 30-45 minutes than you perhaps thought possible. The goal of the game is to work together as a team to guess designated vocabulary words from the main word grid. The catch is the rules for clue-giving change every turn depending on the roll of the die.

Each turn, the roll will determine which of six challenge cards to draw, which in turn provide specific rules for clue-givers. A clue consists of an example sentence with the designated vocab word you want your teammates to guess—except you will say “blank” instead of the vocab word. The different challenge cards will require you to draw on different language skills as you create clue sentences. You might have to include another vocab word in your sentence; use alliteration; use an allusion, simile, or metaphor; use specific homophones; and more. Draw a different challenge card, and you might have to find a meme that represents the word or draw a picture that explains the word. Each vocab word card offers a definition, example sentence, part of speech, and synonyms and antonyms—all of which are forbidden words and cannot be used in your clue sentence.

Because of its difficulty level and extensive rules, this game is ideal for ages 12+, though a younger student may be able to play with the right amount of guidance. Some of these challenges may be tricky even for adults! Can you find a meme to describe “accurately”? Can you describe “approximately” using the word “enchanting” in your sentence? How would you draw “subjective”? One thing is certain—your brain will stretch and grow throughout gameplay!

There is a learning curve with this game due to the number of rules, and you will want to budget some extra time the first time you play to figure it out. The rules do come with a QR code to a rules video that is extremely helpful.

The game is for 2 to 8 players, but more could easily join since it is played in teams. The instructions include rules for 3 difficulty levels, plus cooperative and competitive game options. Includes 270 vocab cards and 72 challenge cards, a double-sided dry canvas, a dry erase marker, a symbol/color die, and a numbered die. 

Publisher's Description of Wonword Game
Master critical vocabulary and language skills young learners 12 and up need by completing hilariously fun and creative challenge cards on the way to win the final word duel!

Six categories of challenge cards provide memorable game play to develops essential vocabulary, grammar, creative expression, and effective writing skills,

Exercise your whole brain while giving clues to help teammates identify vocabulary cards; draw pictures, develop and speak clue sentences, use literary devices and even have fun with memes and emojis to help your team identify the right words!

Choose one of three different difficulty levels based on player skill level: Word Worker, Word Welder and Word Whiz.

Includes 270 essential vocabulary Word Cards informed by middle through high school vocabulary curriculum, 72 Challenge Cards and Final Word Duel Card, Dry-Erase Canvas with Marker, and Custom Dice to ensure uniquely memorable game play every time!
Details
More Information
Product Format:Other
Grades:7-AD
Brand:Semper Smart Games
EAN/UPC:862296000429
Length in Inches:10.375
Width in Inches:10.5
Height in Inches:2.625
Weight in Pounds:2.6
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