Mickey's Typing Adventure

Description

Children today tend to be more technologically savvy than their parents and even older siblings. Yet the importance of learning the foundational skills remains. This engaging typing program has been uniquely created for young typists. Through the charm of various Disney characters, children are taught to use their "magical typing skills" to reach the palace. Whether freeing the Princess from the hedge that has engulfed her to the typing games found at the Palace Faire, children will be motivated to learn the typing skills necessary as the delightful, enchanting stories unfold. Children will practice their typing skills through various Disney stories including Pinocchio, Tangled, The Little Mermaid, The Lion King, Snow White and the Severn Dwarfs, Cinderella, The Jungle Book, Princess and the Frog, Beauty and the Beast, and Aladdin.

The CD-ROM provides ten typing courses to reach all skill levels, visual hand guides, progress reports and hundreds of lessons and challenges. Your children may beg you to play Mickey's typing adventure (shhh, the educational value secret is safe with me!).

Powered by the time proven Typing Instructor. Personal License: Install on up to 2 computers and not to exceed 5 family members. Internet access required to activate. Available in either Windows or MAC versions. System requirements: Windows 8/7/Vista/XP or Mac OS X 10.4 or Higher, Including Lion Both versions come "plain jane" in paper sleeves. ~ Deanne

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.