Root

Description

In this adorable asymmetrical strategy game, players take control of four woodland factions vying for control of a forest. Players share the same basic abilities – moving characters around the board, gathering resources, collecting new cards and buildings, and fighting opponents' armies. But each faction plays a little differently, and the key to victory is focusing on your chosen faction's unique abilities and goals.

The Marquise de Cat and his band of tyrants have seized the woods, intent on harvesting wood and developing the land. The upstart Woodland Alliance has risen to challenge them – they covertly instill sympathy in those affected by the Marquis' rule, and foment uprisings to combat the other players. Meanwhile, the great birds of Eyrie have installed a charismatic leader intent on reclaiming their treetop throne. If they can assemble an avian army and capture the most territory, they may have a shot at driving out the others. All the while, Vagabonds roam the forest, partnering with some, and sabotaging others in order to fulfill a hidden quest. A unique game for 2-4 players, that takes between 60-90 minutes to play.


Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.