Time Trek Maps

Description

Watch history unfold before your eyes! Animated maps, teaching notes, worksheets, blank timelines, and maps bring history and geography alive, making this a perfect supplement to any history curriculum. Or, use as a spine along with living books of your choosing to create a personalized history and geography study. Everything you need is in one CD-Rom: instructional material, student reproducibles, and interactive maps.

Teaching notes are in PDF format and include introductory material, activities, map commentary, blank timelines, student maps and teacher maps (answers). The PDF student materials are reproducible for your family. The Interactive Maps use Adobe Flash, a free downloadable computer program. Maps are shown in chronological order at the click of a button and progress in time, showing how civilizations, countries, and continents have changed over time. Quizzes and encyclopedic entries are included and can be turned on and off at your discretion. Topics included: Ancient China, Black Death, European Explorations, Fall of Roman Empire, Rise of Islam, Rise of Roman Empire, and Slave Trade. 75 maps.  

Available for Mac® or Windows®. System Requirements: For Windows-Windows XP, Vista or 7. Intel Pentium or Celeron 1400 MHz or higher, 1GB RAM/Hard Disk, 100 MB memory free space and Sound card (Audio is included but not required for operation) Internet connection is required for the additional resource (TimeMaps.com). Mac requirements: Mac processor with Intel Pentium or Celeron 1400 MHz or higher, 1 GB Ram/Hard Disk, 100 Mb free space, Sound Card and Speakers (Sound is included but not required), and Internet access for the additional resource (TimeMaps.com). ~ Deanne

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.