Architect Blocks Logic Games (Perspecto/Equilibrio/Architecto)

Description

If you're provided the plans, can you build the structure? Each of these games challenges players to take a structure represented on a page, and recreate it using a certain number of Architect blocks. The games act as a series, increasing in difficulty as each set forces the player to strengthen their visual/spatial skills a bit more. Each game set includes a spiral-bound book of model structures to build and a set of 18 sturdy plastic Architect blocks. The books feature 50-60+ models to recreate; each challenge includes a simple illustration of the structure to build, a difficulty rating, and a list of blocks the player must use. Because the same set of blocks is used in every set, puzzle books are also available separately, so you can easily add on to one complete set.

In Equilibrio, players are challenged to create upright, 3-D structures with the blocks. The book depicts simple two-dimensional illustrations of the structure, and it's up to the player to determine the correct placement of the blocks and ensure that their structure can stand independently. Architecto takes the building challenges another step by offering simple 3-D illustrations of structures for players to recreate. In many of these puzzles, the number and shape of blocks used to create different parts of the structure is fairly ambiguous, so building these is a challenge! The most advanced puzzle set is Cliko. This puzzle book also provides 3-D challenges, but players must use two-dimensional illustrations from a "straight on" perspective to build the 3-D structure. This is a puzzle series that can definitely grow with a child's development - and stretch any adult's spatial skills too!

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.