Math You Can Play Combo: Number Games for Young Learners

SKU
072101
ISBN
9781892083210
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

Sometimes rote memorization and workbooks aren't enough to help a child remember numbers and math concepts; a game is sometimes the key to retention. Denise Gaskins is a veteran homeschool mom who wrote Math You Can Play, featuring 42 games to help children grasp important math concepts. Using items like playing cards, dominoes, dice, poker chips, and even a cribbage board, these games help your young children learn and practice math skills like recognition, place value, number sense, and basic addition School-age children develop skills of basic math to the hundreds and beyond. Logic games help build thinking skills. The book begins with learning strategies and includes resources and references to expand on the information in the book. So, what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math! 210 pgs.

Publisher's Description of Math You Can Play Combo: Number Games for Young Learners

Math You Can Play Combo features two books in one, with 42 kid-tested games that offer a variety of challenges for preschool and school-age learners. Young children can play with counting and number recognition, explore place value, build number sense, and begin learning the basics of addition. School-age kids can develop mental flexibility by playing with numbers, from basic math facts to the hundreds and beyond. Logic games build strategic thinking skills, and dice games give students hands-on experience with probability.

Math games pump up mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Through playful interaction, games strengthen a childs intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work, but kids do it willingly because it is fun.

If you are a parent, these games provide opportunities to enjoy quality time with your children. If you are a classroom teacher, use the games as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students mental math skills.

So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math!

Category Description for Math You Can Play

Sometimes rote memorization and workbooks aren't enough to help a child remember numbers and math concepts; a game is sometimes the key to practicing and remembering math concepts. Denise Gaskins is a veteran homeschool mom who developed the series Math You Can Play. The books are full of games that can be played by your family to help children grasp the important concepts needed to be successful in math. Using items like playing cards, dominoes, dice, poker chips, and even a cribbage board, these games help your children learn and practice their math. Each book in this series begins with the learning strategies and includes resources & references to expand on the information in the book.

Details
More Information
Product Format:Paperback
Brand:TableTop Academy Press
Author:Gaskins
Grades:PK-AD
ISBN:9781892083210
Length in Inches:9
Width in Inches:6
Height in Inches:0.5
Weight in Pounds:0.75
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