Hacker Cybersecurity Logic Game

SKU
002563
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99
Description

Hacker goes beyond most programming games, with a three-phase game that challenges players to code a program, then attempt to hack their program, and finally secure their program to avoid cyberattacks! The puzzle is made up of a gameboard with rotating platforms, a “control panel" card, a challenge booklet with 40 coding simulations, movement and transaction tiles, tokens to place on the gameboard and a solution booklet (with each phase of the coding simulation located in a separate area). The challenge booklet provides an outline of how the gameboard pieces will rotate, and where to place tokens initially. You must design a program to ensure that the agent token can navigate through the gameboard, pick up the data files and then exit. In phase 2, you look for weaknesses in your program and try to alter it so that the agent reaches the virus token instead of the data files. In Phase 3, you place security measures in place to prevent hacking. Kids who are interested in programming or tricky logic puzzles will love the multi-phase puzzles. Because there are no actual digital elements, you can play anywhere – with no screen time! ~ Jess

Publisher's Description of Hacker Cybersecurity Logic Game

To beat a Hacker, you have to think like one.
Can you outsmart cybercriminals?
Defend the world from cybercriminals by joining the white hat hacker team Oblivion!
Play the role of a coder, hacker, and security engineer in 40 beginner to expert challenges.
Program your agents to collect data chips while avoiding viruses and alarms. As you discover how a hacker can damage your programs, you will learn how to secure them from future attacks!
Each of the 40 challenges includes three phases of play for a total of 120 coding puzzles.

Details
More Information
Product Format:Other
Brand:ThinkFun
Grades:5-AD
EAN/UPC:019275019204
Length in Inches:10.25
Width in Inches:11.875
Height in Inches:2.5
Weight in Pounds:2.15
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