How to Think Like a Coder

SKU
053636
ISBN
9781849944458
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Helpful for building a foundational understanding of coding, this book teaches how to understand coding concepts in an everyday way. Rather than teaching codes or coding methods, this book simply instructs the reader on how to think like a coder. For example, codes must be done in a specific order with very specific commands in order to function. The book gives illustrations and demonstrations on exercises that will help the reader have a mindset of the order, basics, and reasons for code. This is a book that should be used before any code is tried or introduced. Going straight into coding may overwhelm or totally bewilder young minds. Some coders pick up the skill easily and naturally while some struggle to get a grasp on it. The purpose of this book is to help the reader get a grasp before they start struggling. Also taught in this book is how to exercise both the right and left sides of the brain to process the idea of coding more effectively. 143 pgs, hc. ~ Brianna

Publisher's Description of How to Think Like a Coder

A back-to-basics guide on coding for absolute beginners--no prior experience required!

So you want to think like a coder? Surprise--you probably already do. You don't need experience to learn how to code; you just need a little common sense. This accessible, fun book provides puzzles and exercises, suitable for all ages, to help you think logically, work within constants, and deconstruct problems. It turns everyday situations into opportunities to develop coding skills and become comfortable with the basics--from learning the language and different types of data to algorithms, loops, conditional statements, functions, variables, and debugging. And you won't even have to turn on the computer!

Details
More Information
Product Format:Hardcover
Brand:Batsford
Grades:3-AD
ISBN:9781849944458
Length in Inches:10
Width in Inches:7.75
Height in Inches:0.625
Weight in Pounds:1.45
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