Help Your Kids with Computer Coding

SKU
053051
ISBN
9781465477323
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

What a great beginner's coding book with clear and illustrated instructions! After the introduction about what coding is, what it's for, and it works, the user will first learn how to program with Scratch. Build games and projects with the fairly simple coding program to get a good feel for how the mechanics work. About halfway through the book, the user will transition to learning the basics of Python in various game creations and projects. The difference between Scratch and Python is Scratch has more pre-typed word bubbles to insert into a project, while Python requires more typing of code. The back of the book explains some of the basics about computer elements, hardware, storage, and programs, followed by how coding is used in the world today. 224 pgs, pb.

Publisher's Description of Help Your Kids with Computer Coding

Kids can take their first steps toward becoming expert computer programmers with this fully updated guide to coding for beginners.

They'll master Scratch 3.0, the brand-new version of the world's most popular coding language for beginners. This will let them discover what makes a computer work while learning how to build their own computer programs and games.

Once they're Scratch experts, it's on to the more complex Python programming language to delve even more deeply into the technology that surrounds us every day. Help Your Kids with Computer Coding uses a simple, visual layout to guide budding programmers step by step through the ins and outs of computer code, from algorithms to variables, even showing them how to find and fix bugs in their code. Before you know it, they'll be creating their own programs from scratch.

It doesn't stop there, though. If Scratch and Python have got them hooked, there's a peek at binary and JavaScript to show them where their coding career could be heading next. This book also lifts the lid on computers and shows young readers the chips and processors that make technology come to life. Fully illustrated with funny and informative graphics, Help Your Kids with Computer Coding makes even the most difficult aspects of coding fun and easy to understand.

Details
More Information
Product Format:Paperback
Brand:Dorling Kindersley
Grades:3-AD
ISBN:9781465477323
Length in Inches:9.1875
Width in Inches:7.75
Height in Inches:0.625
Weight in Pounds:1.5
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